Max Payne 1 (Mods, secrets, tips and tricks)
Some mods and tutorials I made for the original version of Max Payne 1 (the version of the game which was published back in the year 2000, not the announced remake).
The Mod Noir York City also makes the gameplay more realistic
: Now the
enemies NPCs aren't bullet sponge anymore and their hit points, how
fast they react, move and aim,... now depend heavily on their equipment
(ex: bullet proof vest or coat ?), their weight, their age or their
training (thughs or commandos ?).
The elite characters and the bosses are now very strong in the sense that they react, move and aim very fast and so it is difficulty to aim for them... but they can now be taken down with one shot to the head, just like all the others characters, including Max Payne (who is also not immune anymore when he jumps in slow motion).
And to make the Hard Boiled and Dead On Arrival modes more difficult without making the characters bullet sponges, the ammos recovered by the player are more scarce and also he can take a few less shots to the torso.
If you decide to try the mod : The best way to enjoy it is to
in the Difficulty Hard Boiled as it makes the gameplay more diversified
: In this difficulty mode it is necessary to save ammos and so the
player has to go mostly for headshots but the gameplay isn't too
punitive, so making mistakes and wasting a few cartridges aren't too
much of a problem.
If anything, playing the Noir York City mod in Hard Boiled difficulty mostly prevents the player from always jumping around in slow motion while discharging his guns and it pushes him to use more the weapons he wouldn't bother to use otherwise (in order to save enough ammos for the stronger enemies and the bosses).
The mod Dead On Arrival is as difficult as before and if you make mistakes, the player may lack ammos in some areas and have to fight his way in by using the baseball bat and the iron pipe.
The normal version of the mod includes :
- The sky and horizon HD textures.
- Customized Fog (density and color).
- Textures replacements for some buildings and some items.
- The awful 2d buildings in the last level of the games have been replaced by better ones.
- A higher number of decals (bullet holes, cartridge on the ground, etc...) are displayed.
- A realistic AI : Headshots are always lethals, damage to the torso and speed depends on equipments and training).
- The removal of adaptive difficulty in the Fugitive difficulty mode.
Please note, that it is possible to install only the sky
textures, or use the original sky textures and replace only the bad
textures on the buildings, or only install the IA files. Your choices.
The light version of the mod includes ONLY :
- The sky and horizon HD textures.
- The customized fog.
Please note that the light version of the mod does NOT fix the ugly 2D yellow buildings which surround the Aesir upper Headquarters in the last level of the game as theses buildings are not part of the skybox : They are actually 2D items which are included in the levels files.
This version of the mod is mainly for players who just wish to have better skylines and play with other mods like Max Payne Remastered 1.3 .
And it is also useful for People who may be interested in creating new skyline mods for Max Payne 1 (as using the Noir York City's mod as a base, they won't have to extract the files from the game.
In this video, I test different skybox textures and skylines, just to show how it can impact the game's atmosphere.