Deus Ex Human Revolution (DXHR) Mod
This page is dedicated to a mod I made for the game Deus Ex
The Mod "Hardcore Revival" for Deus Ex Human Revolution
its name indicates, the goal of this mod is to increase the difficulty
of the game and also to give more possibilities to the player and to
make the gameplay more balanced.
To achieve this, I changed how the items stack and also the place
they take in the player's inventory.
But that's not all, the price of
the items has also been changed and in addition, the game's merchants
now sell new
items (including rare ones) and in bigger quantities. Of course, rare
items stay are, the mod just gives a chance to the player to get them
As for Adam Jensen's augmentations,
the number of praxis kits required to make them fully functional has
and some of the augmentations' duration and energy consumption have
changed as well.
For example, now with the rebreather's augmentation
upgraded to the max, the player can sprint 16 seconds instead of ... 7
seconds, the energy doesn't regenerate at base level, the cloaking
augmentation has been nerfed as it was way too powerful when it was
upgraded to the maximum, ect...
Well, for thoses who would like to have a look, below is the video
presentation of the Version 1.0 of the mod "Hardcore Revival"
(NB: To get
the mod, expand the description of the video) :
Detailled description of the mod Hardcore Revival
Version : 1.015 (Last).
This version 1.015 fixes some issues which were presents in the Version
1.01, such as the occasional inventory bug (basically, sometimes the
player's inventory would be loading forever and not displays its
Also, in case some people would like to play the mod in french
game's texts have been modded so now the game's descriptions match the
changes I made.
As for the others languages, not speaking them, they haven't been
modded but in this version 1.015, the German, Spanish, Italian, Polish
and Russian text files have been added to the mod. This ways, people
from theses countries who would like to play with the mod while playing
in their own language rathen than english can mod the descriptions
Additionnaly, now the player has less time to wander at the
Sarif Industries' Head Quarters before departing for the Sarif
Manufacturing Plant, that is if he wants to save Josie Thorpe and the
Sarif employees from the Purity First terrorists. And so now the player
is pressed by the time in this mission and will have to make choices
about what he does : With whom he talks, argue and what areas from the
Sarif's HQ he's gonna explore before joining Sarif and Faridah Malik at
the HQ's Helibase.
Then, in the next mission at the Sarif Manufacturing Plant,
the plant's assembly labs doors code (which is 1337) has been added to
a pocket secretary which is found near the entrance of the level. This
allows players who would prefer the direct approach to complete the
whole level without having to hack any consoles.
Also, in the mission 2, the hacking minigame in the hostage's room is
now a little more difficult to beat (Node's rating increased, timer if
detected shortened,...) but also a little more rewarding as it now
contains a datastore with 100 Xp Points inside.
Functionalities returning from the Version 1.01 of the mod :
- The typhoon augmentation doesn't consumate energy anymore (So it's
just like in Deus Ex Mankind Divided).
- Lifting huge objects now doesn't consumate energy anymore (also, same
- The player's energy doesn't recharge automatically at base level,
recharges slowly at level 2 et recharges very rapidely at the maximum
- The cloaking augmentation, which was way too powerful, now costs more
energy as to balance the gameplay a little more.
(Now, with this augmentation upgraded to the max, being invisible costs
1 energy cell every 4 seconds.
- The Armor augmentation is now a little bit more resistant and the
player can take slightly more damage before going down (The mod makes
the player far from being advanced but players who use the "direct"
approach will see the difference).
- Now, the following augmentations are upgraded by default when Jensen
returns as augmented after he got during the game's prologue :
"Punch through walls",
"Jump higher" and "Sprint faster".
This way, there is big
difference in movements between the fully human Jensen from the
prologue and the Augmented Jensen.
- The merchants now sell different items, including rare weapons (but
not all merchants sell rare items and not everytime).
- The player can't sell anymore very common items to the merchants and
some others items can be sold only a certain amount of times.
- The pistol's power has been reduced and his now less powerful
(Originally, fully upgraded, it was more powerful than most weapons,
which was unrealistic).
- The silenced sniper rifle can now equip 2 damage upgrades and it
be equipped with a laser sight anymore (as this weapon mod ruined its
precision and made it useless). So now, this weapon, which in the
vanially game is quite useless, become more useful and funny to play
- As for the revolvers, now only Burke's customized revolver can equip
a laser sight (So the
normal revolver has the burst round system special upgrade and Burke's
custom revolver a laser sight). It makes both Burke's Revolver and the
normal revolver unique and complementary.
- In the Hive, when the player has to find where Arie Van Bruggen is,
spies on Tong Si Hung and watches his meeting with Nahari Khan, the
player will now gets nearly as much Xp points as if
he had chosen to convince Tong to reveal where Van Bruggen is located
(For thoses who prefer the cutscene where Nahari Khan and Tong argue,
now there is barely no XP penalty by choosing this way).
Returning from the Version 1.0 :
- Some augmentations now cost more praxis kits and some others
augmentations cost less praxis kit in order to balance the gameplay a
- The player can now sprint longer (Up to 15 seconds if the rebreather
augmentation is upgraded at maximum level).
- The place taken by the items in the inventory and how much the items
stack have been adjusted : This makes the inventory management a little
more realistic and also now the player will have to choose more what
wants to carries as well as how he plays.
- The item's prices have been adjusted so the player doesn't because
too rich too rapidely.
- At base level, now the radar displays only the objectives' locations.
To display the targets, it needs to be upgraded to the level 2.
Modding tutorials for Deus Ex Human Revolution
For thoses who are interested, you will find modding
tutorials for Deus Ex Human Revolution here.