Deus Ex Human Revolution modding resources
This is the list of the tools you need to create your own
The Gibbed Tools to mod Deus Ex Human Revolution
tools for Deus Ex Human Revolution make it possible to uncompress
and then rebuild the game's archives.
Basically, with theses tools you can not only have a close look at the
game's files but they are also useful for adding additional files to
An hexadecimal editor
This is the most essential tool you need to mod Deus Ex Human
It is with this tool that you modify the game's data.
A free editor which allows to edit files of any size is enough
but, if you can, use Winhex and 010 Editor.
Cheat Engine is a free program which allows you to easily
convert values in decimal (= normal numbers) to hexadecimal. And the
Since the values in the game's files are written in hexadecimal, this
program is very useful, for example if you want to change how the items
stacks or for changing their prices.
Theses modding tutorials explain how to mod various aspects of
Text tutorials for Deus Ex Human Revolution
All of my text tutorials for DXHR
tutorials which explain how to mod Deus Ex Human Revolution.
For better understanding, the tutorials also contain pictures.
It is a winrar archive which weights about 15Mo.
Theses tutorials complement the video tutorials which you can find
below on this page.
How to change the merchants stocks
If you want to change what items the game's merchants sell to
the player, you need to know what are the ID codes of the playable
which files contain the merchants stocks.
1 : How to find the
This tutorial lists the files you need to mod and where in the files
the list of items sold by the merchants are located.
The objects ID codes
Most objects in the game have only 1 ID code but the playables
and story items have several ID codes.
Why ? Because there exists different versions of these items.
Let's take for example the Zenith pistol, this item has :
- A 3D model to use for when it is located in a map.
- A 2D model to be used when it is in containers (like the player's
inventory or a drawer for example).
- An animated 3D model when it is in the player's hands,
- A special animated 3D model when it is in the NPCs hands.
To each version of the object corresponds a file... and to
each file corresponds an ID code. That is the reason for this.
That is why the the playable and story items have several ID
- An "In world" ID code.
- An "In inventory" ID code,
- An "In the player's hands" ID code (Used only by the weapons).
- An "In the NPCs hands" ID code (Not all weapons have this code which
is the reason why some weapons can't be used correctly by the
In this regards, the "In World" ID code (which corresponds to
the object's version when they are located in the maps/level) can be
considered as the default ID code for objects, as all objects have a
version which can be put in the maps/levels.
And as contrary, you can't put a character or a door inside
your inventory, so it is normal that such items have only have 1 ID
The "In World" ID code.
the objects ID codes for Deus Ex Human Revolution.
Video tutorials for Deus Ex Human Revolution
How to install mods in
Deus Ex Human Revolution.
How to export the files
contained in a mod (to modify them) and then how to rebuild the mod.
How to add additional
files to a mod.
How to export the
game's files from the "bigfiles" archives and how to rebuild the
How to find the ID
codes of the items when they are scattered in the game's world.
How to replace items
which are found in the levels / maps.
Go back to
the presentation page of Deus Ex Human Revolution.