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ID Codes of the items in Deus Ex Human Revolution (Modding)
Deus Ex Human Revolution, ressources for modders.
By Grognougnou.
This list of ID code is for Deus Ex Human Revolution
Director's Cuts version 2.0, the last and final version of the game on
STEAM and Gog.
The items ID codes
There are three types of ID codes :
1 - The "In World" ID codes.
2 - The "In Inventory" ID codes.
3 - The "In Hands" ID codes.
Most of the game's objects and items use only one ID code :
The "In World" Code. It is the codes the objects use when they are
located in the game's maps/levels.
But the playable and story items have additional ID codes : The "In
Inventory" code.
The "In Inventory" ID code is used by the playable and story items when
they are located in the player's inventory, in a character's inventory
or inside a container (like a drawer for example).
As for the "In Hands" ID code, it is used by the weapons when they are
in the player's hands (or in a character's hands).
1) The inventory ID codes.
Tips : All the ID codes of the playable items are stored in
the file "pickup_database.drm".
Their "Inventory ID codes" are all in a zone which is located just
after the last paragraph of the consummable items (which is
stimPackHorizontal).
This zone starts at ligne 19024 (00004A50 if the lignes number in your
hexadecimal editor are displayed in hex and not in decimal).
72 21 = Combat rifle ammos.
2C 2D = Crossbow ammos.
08 FF = Grenade Launcher ammos.
1B 56 = Heavy Rifle ammos.
4D B0 = Laser rifle ammos.
B1 52 = Machine pistol ammos.
AA 5A = Peps ammos.
FC 05 = 10mm Pistol ammos.
4C B0 = Plasma ammos.
B8 50 = Revolver ammos.
04 4B = Rocket ammos.
33 2D = Shotgun ammos.
A2 3B = Sniper ammos.
66 2E = Stun gun ammos.
6C 2E = Tranquilizer darts.
33 5F = Typhoon Ammo.
15 2D = Praxis kit
5E F9 = Praxis kit (These are the Praxis kits sold
at a different price by Quinn in the Missing Links DLC)
50 4E = Beer
(Old Folks Brown Ale).
50 2E = Effecrocken Beer.
80 8C = Purple Dragon Beer.
99 40 = Mahara Ja Hot Devil Beer.
79 A7 = Paul Neumann's Pilsner Beer.
5D F9 = Nanbao beer (Beer can C).
0B 2C 01 = Spirits (Aiswine Ice Rice liquor, White bottle
(Liquor_chinese_A).
C0 C7 = Spirits Zhenchuan Moutai, Red bottle (Liquor_chinese_B).
B4 57 = Vodka (Extreme Crimson Premium Vodka).
1B 4F = Whiskey (Tango Foxtrot tasty whiskey).
C6 C7 = Wine (Great Wall Red Chardonnay).
47 A9 = Wine (Nohanne Cabernet Sauvignon).
A1 3D 01 = Wine (Earnest Oaks Chardonnay).
4B 03 01 = Golden Phoenix Sling.
49 03 01 = Slum Dog.
4A 03 01 = Shangai gut punch
58 26 = Cyberboost pro energy pack.
1B 4D = Cyberboost pro energy jar.
E5 2C = Cyberboost pro energy bar.
6A 26 = Painkillers.
25 2D = Hypostim (gives 50HP up to a max of 200HP).
CA AC = BUG/no icons
71 1C = Concussion mine.
DF 59 = EMP mine.
CB 1C = Fragmentation mine.
37 60 = Gas mine.
ED 69 = Mine template.
A3 C2 = Automatic unlocking device.
A3 72 = Remote detonated explosive device.
FE 05 = Concussion grenade.
E0 59 = EMP grenade.
FD 05 = Frag grenade.
F1 5C = Gas grenade.
B9 2C = Nuke Software virus.
F4 2D = Stop Worm! Software.
3D D8 = (20) Crédits.
80 06 = (20) Credits.
5C 22 = Pocket secretary (Item)
0D 2D = Pocket secretary (Item)
5E 22 = Hacker brain chip.
A7 06 = Typhoon prototype
02 F4 = Corporate Passport.
8D 3D = VIP Pass Card.
9E 9E = Burke's spare Retinal Prostheses.
35 A6 = Modified Burke's spare Retinal Prostheses.
73 A5 = A data disk containing biometric data.
88 A8 = Trauma Kit.
88 95 = Stasis pod battery.
9F 9E = Launcher barrel for Rocket launcher.
A0 9E = Scope Assembly for Rocket launcher.
A1 9E = Trigger module for Rocket launcher.
B9 A3 = Data Storage Device (This disk is labelled OCM/Panchaea).
D7 A7 = Data Storage Device (This disk is labelled OCM/Australia).
89 A8 = Data Storage Device (This disk is labelled OCM/Moonbase Omega).
FD 1D 01 = Data Disc (Virus created by Dr Sevchenko).
71 C1 = Handheld Playback Device (Evidence obtained from Eliza).
05 24 01 = [Hacked] Smart Card ([Hacked] Tai Yong Medical Employee
Card).
08 13 01 = Hive Membership Card.
1E 29 01 = Unknown handheld device (Device which makes Tong invisible).
5B 1A 01 = Tong's explosive package (C4 Plastic explosive).
1C 16 01 = Smart Card (Tai Yong Medical Employee Card.
A4 3E 01 = Lee Geng Memorial Access Card.
BB 22 = Megan Reed's bracelet.
83 2C = Package of drugs (O'Malley's small drugs package).
AF D8 = Photographs.
D3 D9 = Radford's trauma kit.
AA 22 = Flash Drive (Data storage Device which contains security
footage).
48 03 01 = Jaya's memory chip (Upgrades memory chip for an augment).
6B 04 01 = Package of drugs (Mei's drugs, significant amount of drugs).
F4 0A 01 = Data chip (quest item).
A2 9E = Burke's Revolver.
5C F9 = Rocket Launcher.
49 29 = Combat rifle (Upgraded).
4A 29 = Combat rifle.
B6 D6 = Crossbow.
B5 D6 = Crossbow (Upgraded).
5C 5A = Double Barrel Shotgun.
14 FF = Grenade Launcher.
05 BB = Heavy Rifle (but glitch/crash if this code is used). Heavy
Rifle for Robot ? Sentry ? Turrets ?
AA 99 = Heavy Rifle.
1A 56 = Barrets' Heavy Rifle arm (But glitch/crash if this code is used
to add this weapon in the player's inventory).
A9 99 = Heavy Rifle (Upgraded).
4E B0 = Laser Rifle.
40 5A = Heavy Rifle (but glitch/crash if this code is used). Heavy
Rifle for Robot ? Sentry ? Turrets ?
AA 4A = Machine pistol.
A9 4A = Machine pistol (Upgraded).
72 C1 = Federova's machine pistol (And the code "in hands" is 0C 06 and
the code in "world" is 00 00 (= none).
B8 6A = Peps gun.
FB 05 = Pistol.
F1 1E = Pistol (Upgraded).
F4 B1 = Plasma rifle.
F3 B1 = Plasma rifle (Upgraded).
B1 5A = Revolver.
B0 5A = Revolver (upgraded).
C9 AC = Heavy rifle (but glitch/crash if this code is used). Heavy
Rifle for Barrets ? Robot ? Sentry ? Turrets ?
0B 4B = Rocket launcher.
0A 4B = Rocket launcher (upgraded).
3B 2B = Glitch/crash if this code is used 3A 2D = Shotgun (Upgraded).
3B 2D = Shotgun.
A2 72 = Silenced sniper rifle.
B8 52 = Sniper rifle.
BE 50 = Stun gun.
4D 73 = Tranquilizer rifle.
01 9A = Tranquilizer rifle (upgraded).
3D 29 = Weapon Upgrade : Ammo capacity.
5E 71 = Weapon upgrade : Damage.
68 60 = Weapon upgrade : Laser targeting system.
B1 50 = Weapon upgrade : Reload speed.
05 6B = Weapon upgrade : Rate of fire.
9B A4 = Weapon upgrade : Silencer.
95 A4 = Weapon upgrade : Target-seeking system (For Combat Rifle).
58 E3 = Weapon upgrade : Target-leading system (For Crossbow).
B6 CC = Weapon upgrade : Cooling system (Pour Heavy Rifle).
0A 13 01 = Weapon Upgrade : Target-seeking system (Flechette Navigation
system, for Machine pistol and combat rifle).
CE 29 = Weapon upgrade : Armor piercing system (For pistolet 10mm).
A8 C0 = Weapon upgrade : Cooling system (For Plasma rifle).
03 E7 = Weapon upgrade : Exploding round (For Revolver).
57 E3 = Weapon upgrade : Heat targeting system (For Rocket Launcher).
42 B5 = Weapon upgrade : Burst round system (For Shotgun).
F0 5C = Weapon Upgrade : Target-leading system (For Tranquilizer rifle).
2) The "In World" ID codes
This is the ID codes of the game's objects when they are
located in the maps/levels. You can consider the "In World" ID code of
the game's objects as their default ID codes. This list is very long
(and incomplete) and include the "In World" ID codes of the characters,
the playable and story items (when you find them on the maps), the
non-playable items, the furnitures,
the special effects objects (because fires, thunder, ect... are
objects).
00 00 : Invisible or the item is below the ground.
01 00 :
02 00 : Found in the file : globalsoundinfo.drm .
03 00 :
04 00 : Found in the file : globalaniminfo.drm .
05 00 :
06 00 :
07 00 :
08 00 :
09 00 : Found in the file : globaldatabase.drm .
0A 00 : CRASH. Found in the file : globaldlc.drm .
0B 00 : Found in the file : globalscripting.drm .
0C 00 : CRASH (Found in in file : player_everyman.drm ).
0D 00 : Found in the file : globalplayerinfo.drm .
0E 00 : Not tested (Found in file : particle.drm ).
0F 00 :
10 00 :
11 00 : CRASH. Found in the file : globalsmartscripts.drm .
12 00 : Invisible or the item is below the ground (Found in file :
player.drm ).
13 00 : 10mm Pistol (In the player's hands).
14 00 : 10mm Pistol (In World).
15 00 : 10mm Pistol (In the NPCs' hands).
16 00 : Ammo pistol (In World).
17 00 : Grenade Frag (In the player's hands).
18 00 : Grenade Frag (In World).
19 00 : Grenade Frag (In the NPCs' hands).
1A 00 : Grenade Concussion (In the player's hands).
1B 00 : Grenade Concussion (In World).
1C 00 : Grenade Concussion (In the NPCs' hands).
1D 00 : Door (Glass with writting Chiron Building on it : It's the
interactive door which allows to enter the Chiron Hotel).
1E 00 : Invisible or the item is below the ground.
1F 00 : Invisible or the item is below the ground. Found in the file :
mapboundary.drm .
20 00 : Invisible or the item is below the ground. Found in the file :
mapdisplayvolume.drm .
21 00 : Elevator vertical panel (in metal).
22 00 : Elevator button (black rectange with a green drawing/logo on it)
23 00 : Invisible or the item is below the ground.
24 00 : CRASH.
25 00 : Invisible or the item is below the ground.
26 00 : CRASH (Found in file : deferred_arbi_frustum.drm ).
27 00 : CRASH.
28 00 : CRASH.
29 00 : CRASH (Found in file : deferred_fast_omni_diffuse.drm ).
2A 00 : CRASH.
2B 00 : CRASH.
2C 00 : Invisible or the item is below the ground (Found in the file :
lb_planarnd.drm ).
2D 00 : Invisible or the item is below the ground.
2E 00 : Paths, locations or Empty ? (Used by the file
"s_scn_det_sarif_industries_part02_removesarif_det_sarif_industries.drm"
and others like s_scn_sha02_sq04_targetsetup_sha_city_sewer1a.drm or
s_scn_det01_sq04_pritchard_briefing_det_city_sewerspolice.drm).
2F 00 : Invisible or the item is below the ground (Found in file :
fx_det_city_planar_smoke.drm ).
30 00 : Black box (totally black, the size of a small movable crate).
Found in file : hl_det_police_adam.drm .
31 00 : White foldable door/drawer (Open from left to right by folding,
found in the file : sha_caps_capsule_door.drm ).
32 00 : Black box (totally black, the size of a small movable crate).
33 00 : Invisible or the item is below the ground (found in file :
baseconversation.drm ).
34 00 : Invisible or the item is below the ground (found in the file :
base_conversation_3rd_person.drm ).
35 00 : Invisible or the item is below the ground.
36 00 : Invisible or the item is below the ground.
37 00 : Invisible or the item is below the ground.
38 00 : Invisible or the item is below the ground.
39 00 : Invisible or the item is below the ground.
3A 00 : Invisible or the item is below the ground.
3B 00 : Invisible or the item is below the ground.
3C 00 : Invisible or the item is below the ground.
3D 00 : Invisible or the item is below the ground.
3E 00 : Invisible or the item is below the ground.
3F 00 : Invisible or the item is below the ground.
40 00 : Invisible or the item is below the ground.
41 00 :
42 00 :
43 00 :
44 00 :
45 00 : CRASH.
46 00 :
47 00 :
48 00 :
49 00 :
4A 00 : CRASH.
4B 00 :
4C 00 : Cigarette.
4D 00 : CRASH (Found in file : human.drm ).
4D 00 : CRASH.
4E 00 : Invisible or the item is below the ground.
4F 00 : Car (brown-white).
50 00 : Police car (with lighting effects).
51 00 : Car (brown-white with darker brown doors).
52 00 : garbage can (the big ones used in Detroit which sometimes
contain beers).
53 00 : garbage can (the big ones used in Detroit which sometimes
contain beers), secondary version.
54 00 : Detroit policeman (Black skin, helmet, gas mask, orange armor,
augmented arms). Found in the file:
det1_citypolice_streetcop_detpolice_b.drm .
55 00 : White female civilian (Redhead, green eyes, black leather vest,
brown polo black pants, black shoes). Found in the file :
det1_citypolice_civilian_female_civilian_c.drm .
56 00 : Black male civilian (Black leather vest, green workers pants,
black shoes).
57 00 : Invisible or the item is below the ground and a big noise (It
sounds like the noise cars make when they are exploding). Found in the
file : fx_squib_car_a.drm .
58 00 : Invisible or the item is below the ground.
59 00 : Invisible or the item is below the ground.
5A 00 : Burned car (Completly burned).
5B 00 : CRASH.
5C 00 : Red female face (Without a body). Reacts, doesn't seem to be
afraid of the player if he enters into a red zone.
5D 00 : Red male face (Without a body). Reacts, doesn't seem to be
afraid of the player if he enters into a red zone.
5E 00 : Red male face (Without a body). Reacts, doesn't seem to be
afraid of the player if he enters into a red zone.
5F 00 : Combat rifle, maybe a special version when it is being in the
hands of some NPCs ? Or low definition version of this weapon when the
player looks at it from afar ? (Found in the file :
lw_combatrifle_a.drm ).
60 00 :
61 00 :
62 00 : Prostitute (Brown / Black skin, long black hairs with a pony
tail, asian eyes, dark revealing top, gray skirt, black boots).
63 00 :
64 00 :
65 00 :
66 00 :
67 00 :
68 00 :
69 00 :
6A 00 : Red male face (Without a body). Reacts, doesn't seem to be
afraid of the player if he enters into a red zone.
6B 00 : Glass (Un verre).
6C 00 :
6D 00 :
6E 00 : Beer bottle (Brown). Can't be selected.
6F 00 :
70 00 : Noodle bowl (Bol de pâtes). Found in the file :
lw_bowl_noodle_b.drm .
71 00 :
72 00 :
73 00 : Invisible or the item is below the ground.
74 00 : Invisible or the item is below the ground.
75 00 : Found in the file : fx_squib_concussion_a.drm (It is the mine's
concussion effect, including it's duration).
76 00 : Mine Concussion (In the player's hands).
77 00 : Mine Concussion (In World).
78 00 : Concussion mine ACTIVATED (If the player closes in on it, it
will explode).
79 00 : Found in the file : fx_squib_concussion_mine_a.drm .
7A 00 : Invisible or the item is below the ground.
7B 00 : Invisible or the item is below the ground.
7C 00 :
7D 00 :
7E 00 : Mine Frag (In the player's hands).
7F 00 : Mine Frag (In World).
80 00 :
81 00 :
82 00 : Upgraded 10mm Pistol (In the player's hands).
83 00 : Upgraded 10mm Pistol (In World).
84 00 : Cage d'ascenseur.
85 00 :
86 00 : Invisible or the item is below the ground (Found in file :
level0_secretarea.drm ).
87 00 :
88 00 : Invisible or the item is below the ground.
8A 00 : Ammo Combat Rifle (In World).
8B 00 : Databook / Notebook.
8C 00 :
8D 00 :
8E 00 :
8F 00 : Door air vent (the small interactive grid which closes tunnels
and which can be opened).
90 00 : CRASH (Found in file : dedicated_terminal_b.drm ). It is a
dedicated terminal (Also used in the file :
s_scn_pan_zhao_dead_pan_hyronproject.drm ).
91 00 :
92 00 :
93 00 : CRASH (Found in file : computer_hacking_a.drm,
s_scn_det_sarif_industries_sarifcomputerinteractive_det_sarif_industries.drm
and
s_scn_det_sarif_industries_sarifcomputernoninter_det_sarif_industries.drm
).
94 00 : Weapon Upgrade Special Armor Piercing System for the 10mm
Pistol (In World, found in file :
weapon_pistol_specialupgrade_world.drm ).
95 00 : Credit chip (In World, found in file : credit_chip.drm and this
code also appears in files corresponding to area were credits are found
outside of containers ).
96 00 : Blue door.
97 00 : Weapon Upgrade Ammo Capacity (In World).
98 00 : Cyberboost Energy Pack (In World).
99 00 : Combat rifle (In World).
9A 00 : Painkillers (In World).
9B 00 :
9C 00 :
9D 00 : Fire extinguisher
9E 00 : Gray metallic ladder / échelle grise (The player can climb on
it).
9F 00 :
A0 00 : Invisible or the item is below the ground (Found in file :
det_city_sky_a.drm ).
A1 00 :
A2 00 : CRASH.
A3 00 :
A4 00 :
A5 00 : Found in the file : deferred_fast_omni_sky.drm .
A6 00 : Invisible or the item is below the ground.
A7 00 :
A8 00 :
A9 00 :
AA 00 : Black office chair (Tong's).
AB 00 :
AC 00 :
AD 00 :
AE 00 :
AF 00 : Invisible or the item is below the ground (Found in file :
fx_layer_clouds_det_a.drm ).
B0 00 : Invisible or the item is below the ground (Found in file :
det_adam_birds_a.drm ).
B1 00 :
B2 00 : Invisible or the item is below the ground.
B3 00 :
B4 00 :
B5 00 :
B6 00 : Light smoke / Fumée légère.
B7 00 : White smoke (Effects from bottom to top, like if something is
burning, but no fire juste the smoke).
B8 00 :
B9 00 : Flies which fly in circle (Mouches qui volent en cercle).
BA 00 : Flies which fly in circle (Mouches qui volent en cercle). Less
of them and smaller / Moins de mouches et elles sont plus petites.
BB 00 :
BC 00 :
BD 00 :
BE 00 :
BF 00 :
C0 00 : CRASH.
C1 00 :
C2 00 :
C3 00 :
C4 00 :
C5 00 : CRASH (Found in file : human_player.drm ).
C6 00 :
C7 00 : Found in the file : squib_punchthroughwall_stun.drm .
C8 00 : Ground with some rocks on it (which were part of a wall which
felt down).
C9 00 : Invisible or the item is below the ground.
CA 00 :
CB 00 : Upgraded Combat rifle (In the player's hands).
CC 00 : Upgraded Combat rifle (In World)
CD 00 : Combat rifle (In the player's hands).
CE 00 : Combat rifle (In the NPCs' hands).
CF 00 : Invisible or the item is below the ground (Found in file :
objectivelocator.drm ). This is probably the objective cross or
triangle which is displayed in the portative radar in yellow or light
blue.
D0 00 : Invisible or the item is below the ground.
D1 00 : Not tested. Found in the file : mapmarker.drm .
D2 00 : CRASH (But test again : NPCs or Items)
D3 00 :
D4 00 : Not tested. Found in the file : level1_secretarea.drm .
D5 00 : Pocket secretary (In World).
D6 00 :
D7 00 : Door (White)
D8 00 :
D9 00 : Door (Grey).
DA 00 : Door of the small metal safe (Found in file :
opn_safe_locker_a.drm ).
DB 00 : Door of the weapon cabinet safe (Interactive item which can be
opened, found in file : opn_cabinet_gun_a.drm ).
DC 00 :
DD 00 : Door (Metal, the ones used in the sewers and to open the
Industrial's appartement's floor where Sandoval has his appartment).
DE 00 :
DF 00 : Drugs package (The one given by Mei), Quest item (In World).
E0 00 : O'Malley's briefcase with written on it "Property of the US
governement" (It is found in the file :
det_interactiveboxcrossbow_a.drm).
E1 00 :
E2 00 : Praxis kit (In World).
E3 00 : Ammo Crossbow (In World).
E4 00 : Hack Nuke Program (In World).
E5 00 : Ammo Shotgun (In World).
E6 00 : Shotgun (In World).
E7 00 : Cyberboost Energy Bar (In World).
E8 00 : Invisible or the item is below the ground.
E9 00 : Hypostim (In World).
EA 00 :
EB 00 : Crash if it replaces an item.
EC 00 :
ED 00 : Upgraded Shotgun (In the player's hands).
EE 00 : Upgraded Shotgun (In World).
EF 00 : Shotgun (In the player's hands).
F0 00 : Shotgun (In the NPCs' hands).
F1 00 : Shotgun (Can't be selected).
F2 00 : Hack Stop Program (In World).
F3 00 : Ammo Stun gun (In World).
F4 00 : Ammo Tranquilizer (In World).
F5 00 : Beer bottle B (Green) : Effecrocken Beer (In World).
F6 00 : Breakable wall (White and with a gray ligne in the middle,
found in file : ptw_det_apartment_a.drm = It is probably the breakable
wall on the hotel's roof).
F7 00 : Breakable wall (White). Found in the file :
ptw_det_apartment_b.drm .
F8 00 :
F9 00 :
FA 00 : Big helix / Grosse hélice qui tourne.
FB 00 : Breakable wall (White, found in file : ptw_det_apartment_c.drm
).
FC 00 : Breakable wall (Gray bricks, found in file :
ptw_det_apartment_d.drm ).
FD 00 : Water drop and/or raindrop effect (on the ground).
FE 00 :
FF 00 : Black box (the size of a small crate, completly black, found in
file : st_det_indus_police.drm ).
00 01 :
01 01 :
02 01 :
03 01 :
04 01 :
05 01 :
06 01 : White female civilian (Brown mid-long hairs, green eyes, green
jacket, dark red-brown skirt, black female shoes). Found in the file :
det1_citypolice_civilian_female_generic_a.drm .
07 01 : Prostitute (Black skin, semi-long black hairs, black and white
outfit, black boots). Found in the file :
det1_citypolice_civilian_female_prostitute_b.drm .
08 01 : DRB gang member (White, skinhead, light brown hairs,
sunglasses, gray vest, white shirt, red pants, white shoes).
09 01 :
0A 01 : White hobo (Dark white skin, light brown hairs, green eyes, old
gray pullover, damaged blue-white pants, gray shoes, gloves which don't
cover the finger tips).
0B 01 : Black male civilian (Gray jacket, dark yellow-green shirt with
2 pockets on the sides, gray pants, dark gray shoes). Found in the file
: det1_citypolice_civilian_male_generic_a.drm .
0C 01 : Female punk (Black skin, short afro hairs, gray sweetshirt,
green, gray and red pants, high heel black shoes).
0D 01 : Yellow vertical pannel with written on it "Foxo... Audio".
There are lots of them in the Detroit Streets.
0E 01 : Red male face (Without a body). Reacts, doesn't seem to be
afraid of the player if he enters into a red zone.
0F 01 :
10 01 :
11 01 : Metal 3D model door (found in file :
s_scn_sha01_sq03_storage_after_sha_city_lowerworker.drm ,
s_scn_det02_sq01_depot_before_det_city_police.drm and
door_mini_storage_a.drm ).
12 01 : Fire effects (the one used on the barrels). Visual effect only,
doesn't hurt the player. Found in the file : fx_barrel_fire_a.drm
13 01 : Yellow electrical spark (Court-circuit). Visual effects only,
it doesn't hurt the player. Found in the file :
fx_electrical_sparksburst_a.drm .
14 01 : Flies (Mouches).
15 01 :
16 01 : Red male face (Without a body). Reacts, doesn't seem to be
afraid of the player if he enters into a red zone.
17 01 :
18 01 :
19 01 :
1A 01 :
1B 01 :
1C 01 :
1D 01 :
1E 01 : Invisible or the item is below the ground.
1F 01 :
20 01 : Invisible or the item is below the ground.
21 01 :
22 01 :
23 01 : Invisible or the item is below the ground.
24 01 :
25 01 : Newspapers Kiosks with with written "Detroit Sun Times" and
"Picus News Standard" on it. It is interactive : Clicking on it allows
to read Newspapers.
26 01 :
27 01 :
28 01 :
29 01 :
2A 01 : Invisible or the item is below the ground.
2B 01 :
2C 01 : Invisible or the item is below the ground.
2D 01 :
2E 01 :
2F 01 :
30 01 : Portable phone.
31 01 : Portable game console. Found in the file :
lw_console_game_a.drm .
32 01 : Cigarettes pack (Red and white).
33 01 :
34 01 :
35 01 :
36 01 :
37 01 :
38 01 :
39 01 :
3A 01 : Not tested (Probably a ladder / échelle).
3B 01 : Invisible or the item is below the ground (Found in the file :
det_police_car_a.drm ).
3C 01 :
3D 01 : Invisible or the item is below the ground. Found in the file :
fx_sparkling_dust_2x2_a.drm .
3E 01 : Laser beam (Security device) : Device which emits a red laser
beam (Found in file : laserbeam.drm ).
3F 01 :
40 01 : Not tested. Found in the file : toxicgas_damagevolume.drm .
41 01 :
42 01 :
43 01 : Basket Ball (Item found in the file : ph_basketball_a.drm).
44 01 : Glass window which can be opened. Example : The glass window to
enter in the Detroit Appartment block where Seurat lives (Found in file
: det_backalley.drm ).
45 01 : Ammo Sniper (In World).
46 01 : Black box (the size of a small crate, completly black, found in
file : st_det_sarif_police.drm ).
47 01 :
48 01 : EMP Field generator (but the texture is missing). Found in the
file : base_empfield_generator.drm .
49 01 :
4A 01 :
4B 01 : Punk (Black skin and black clothes with white silver belt and
gray shoes).
4C 01 : Riot policeman (Heavy armor, full helmet). Found in the file :
det1_citysarif_riotcop_detpolice_b.drm .
4D 01 :
4E 01 : Red male face (Without a body). Found in the file :
riotcop_white_b.drm .
4F 01 :
50 01 : Wooden door.
51 01 :
52 01 :
53 01 :
54 01 : Double wooden door with written en it "Detroit Convention
Center. Delegate Badge Required).
55 01 :
56 01 :
57 01 : Black WC (Toilet).
58 01 :
59 01 : Invisible or the item is below the ground.
5A 01 : Invisible or the item is below the ground (Found in the file :
base_camo_vent.drm ).
5B 01 :
5C 01 :
5D 01 :
5E 01 :
5F 01 :
60 01 :
61 01 :
62 01 : Black male civilian (Punk, earrings, green shirt with short
sleeves, dark green vest with short sleeves, white pants, gray boots)
63 01 : Beer can A : Mahara Jah Hot Devil Ale (In world).
64 01 : Rectangular glass.
65 01 :
66 01 :
67 01 :
68 01 : Andrea Mantegna (The 2nd LIMB Clinic Merchant in Detroit).
Found in the file : det1_citylimbclinic_limbmerchant_andreamantegna.drm
.
69 01 :
6A 01 :
6B 01 :
6C 01 :
6D 01 :
6E 01 :
6F 01 :
70 01 : Black male civilian (Glasses, brown short coat, gray pants,
green-gray shirt, gray shoes). He is seen in Detroit near the police
station. Found in the file : det1_citysarif_civilian_male_generic_a.drm
.
71 01 : White male civilian hobo (Blond, with gray pullover).
72 01 :
73 01 : Grayson's bodyguard / guard (Black male, gray modern shirt,
gray jacket, dark green pants, gray-brown shoes).
74 01 : White male civilian Punk (Blond hairs, green outfit).
75 01 :
76 01 : Detroit police officer (White, moustache, open helmet, orange
bulletproof, augmented arms).
77 01 :
78 01 : Grayson, Blackmarket merchant (found in file :
det1_citysarif_wepmerchant_grayson.drm at ligne 01562144).
79 01 : Black male Civilian (Dark blue vest with a gray part near the
right shoulder, dark blue shirt, dark blue pants, black shoes).
7A 01 :
7B 01 :
7C 01 : Flying papers (Effects used in the streets).
7D 01 : Invisible or the item is below the ground (Found in the file :
fx_sky_light_a.drm ).
7E 01 :
7F 01 :
80 01 : Red male face (Without a body). Reacts, doesn't seem to be
afraid of the player if he enters into a red zone.
81 01 :
82 01 :
83 01 :
84 01 :
85 01 :
86 01 : Red male face (Without a body) Found in file :
wepmerchant_grayson.drm (It is Grayson's animation files).
87 01 :
88 01 :
89 01 :
8A 01 :
8B 01 :
8C 01 :
8D 01 : Ammo Rocket (In world).
8E 01 : Blue door with a metallic airgrid (in its lower part). On the
door, it is written : "Caution. Only for use by authorized personnel".
8F 01 : Rocket launcher (In World).
90 01 : Machine pistol (In World).
91 01 : Invisible or the item is below the ground (Found in file :
dedicatedterminalscripteditem.drm ).
92 01 : Brown ladder / échelle brune (The player can climb on it).
93 01 : Breakable wall, gray (The ones which can be punched to break
through).
94 01 :
95 01 : Brown ladder / échelle brune (The player can climb on it).
96 01 : Brown ladder / échelle brune (The player can climb on it).
97 01 :
98 01 : CRASH
99 01 :
9A 01 : Faridah Malik's helicopter.
9B 01 : Seems like an invisible volumetric item : It it invisible and
it blocks the path of the player, even from afar.
9C 01 :
9D 01 : Red light (Vertical, 4 compartiments, found in file
det_industrial_antenna_baselight_a.drm ).
9E 01 : Steam smoke (Smoke which comes from holes in the ground,
Detroit).
9F 01 :
A0 01 : Upgraded Machine Pistol (In the player's hands).
A1 01 : Upgraded Machine Pistol (In World).
A2 01 : Machine Pistol (In the player's hands).
A3 01 : Machine Pistol (In the NPCs' hands).
A4 01 : Upgraded Rocket launcher (In the player's hands).
A5 01 : Upgraded Rocket launcher (In World).
A6 01 : Rocket launcher (In the player's hands).
A7 01 : Rocket launcher (In the NPCs' hands).
A8 01 : Door (White, thick, with an oval glass and "Surgical Ward"
written on it and also "restricted area. Authorized personnel only".
Open from left to right).
A9 01 : Double doors (Dark Glass, with an orange band with written on
it "caution stand back" and also "automatic door", open horizontally).
AA 01 : Door (White, thick, with an oval glass and "Surgical Room A"
written on it. Open from left to right).
AB 01 : Door (White, thick, with an oval glass and "Surgical Room B"
written on it. Open from left to right).
AC 01 : Operating machine (The one in the limb clinic operation room,
used in file :
s_scn_det_limbclinic_lbw_operating_off_det_city_limb_clinic.drm ).
AD 01 : A Machine part which moves from left to right like a "grue",
used in file
s_scn_det_limbclinic_lbw_operating_off_det_city_limb_clinic.drm .
AE 01 : Invisible or the item is below the ground, used in file :
s_scn_det_limbclinic_lbw_operating_off_det_city_limb_clinic.drm .
AF 01 : Limb Clinic Double Doors (Green glass door with written Limb -
"Liberty in mind and body international" on it, interactive).
B0 01 : Invisible or the item is below the ground.
B1 01 : Cyberboost Energy Jar (In World).
B2 01 : Invisible or the item is below the ground.
B3 01 : Invisible or the item is below the ground.
B4 01 : Fog / Cloud (Found in file : fx_fog_limb_clinic_a.drm ).
B5 01 : CRASH.
B6 01 : Looks like some wall's fragmens (Color = gray).
B7 01 : Double door (Green, lots of glass, with written on it :
"Escalator" and "Information", open laterally).
B8 01 : Dead body (Black male, brown-long coat, blue pants, black
boots).
B9 01 : CRASH.
BA 01 : Stun Gun (In World).
BB 01 : Weapon Upgrade Reload (In World).
BC 01 : Invisible or the item is below the ground (Used in the file
electricity_damagevolume.drm)
BD 01 : Electricity emitter (Large, the one found in the construction
site). Visual effect only, causes no damage to the player.
BE 01 : Electricity emitter. Visual effect only, causes no damage to
the player.
BF 01 : Electricity pannel with interruptor.
C0 01 : Metal barrier with written Police Line-Do not cross.
C1 01 : Whiskey bottle (In World).
C2 01 : Ammo revolver (In World).
C3 01 : Not tested (Probably a ladder / échelle).
C4 01 :
C5 01 :
C6 01 :
C7 01 :
C8 01 : Found in the file : scriptedeventhelper.drm .
C9 01 : Found in the file : fx_fireline_windy_1m.drm .
CA 01 :
CB 01 : Found in the file : fx_fireline_windy_50cm.drm .
CC 01 :
CD 01 :
CE 01 :
CF 01 : Echelle / ladder (Found in the file :
det_sarifhq__masterunit.drm ). Maybe it is the ladder which leads to
the Helicopter Storage room.
D0 01 : Red female face with green hairs (without a body, found in the
file : civilian_sq_jennyalexander.drm). Afraid animations. It's most
likely Jenny Alexander's animations.
D1 01 : Female punk (White, red spiked hairs, black vest, dark green
pants).
D2 01 :
D3 01 : Black female civilian (Short afro hairs, blue eyes, gray coat,
dark slim pants, gray female shoes). Found in the file :
det1_citypolice_civilian_female_civilian_b.drm .
D4 01 : White female civilian (Blond, short hairs, green eyes,
black/gray revealing shirt and pants, black female shoes, beautiful).
Found in the file : det1_citypolice_civilian_female_civilian_f.drm .
D5 01 :
D6 01 :
D7 01 :
D8 01 : Prostitute (Black skin, black hairs, green eyes, orange outfit,
boots). Found in the file :
det1_citypolice_civilian_female_prostitute_g.drm .
D9 01 :
DA 01 : Black male civilian (Black buffy vest, dark gray shirt sleeves,
black pants, dark gray-green shoes).
DB 01 : White male civilian (White skin, blond hairs, dark gray coat,
gray shirt, gray pants, dark mountain shoes).
DC 01 : White male civilian (Light brown hairs, green eyes, 3-days
beard, brown jacket, beautiful gray shirt, blue jeans, gray shoes).
DD 01 : White male Hobo (White skin, blond hairs, dark shirt with long
sleeves, "square" green-red jacket without sleeves, dark green pants
with lignes, mountain shoes).
DE 01 :
DF 01 : Jenny Alexander, The undercover female policeman in Detroit
which triggers the Quest "Cloak & Dagger" with O'Malley).
E0 01 : Black man civilian (Red vest, dark pants, Punk).
E1 01 :
E2 01 :
E3 01 :
E4 01 :
E5 01 : White male civilian (Punk, blond hairs, red shirt, green vest
without sleeves, boots).
E6 01 : Black male civilian hobo (40-50yo, 3-days gray beard, red and
green squares vest without sleeves, gray shirts, pants which don't
recover both legs equally : One part is shorter, blue boots).
E7 01 : Detroit policeman (Riot cop in heavy armor : He is the
policeman without a helmet who is standing in front of the Detroit's
police departement building / Police station ). Found in the file :
det1_citypolice_riotcop_detpolice_a.drm .
E8 01 : Detroit policeman (Black skin, black armor, opened helmet with
protecting glass, augmented arms). Found in the file :
det1_citypolice_streetcop_detpolice_a.drm .
E9 01 :
EA 01 : Detroit Policeman (White, open helmet, orange bulletproof vest).
EB 01 :
EC 01 :
ED 01 :
EE 01 :
EF 01 : Stun Gun (In the player's hand).
F0 01 :
F1 01 :
F2 01 : Double glass doors with written "Detroit Convention Center" on
them. They open horizontally.
F3 01 : Sniper (In World).
F4 01 : Ammo Machine pistol (In World).
F5 01 : Yellow ladder / échelle jaune (Big, with metal parts which
maintain it to a surface, probably a wall).
F6 01 :
F7 01 :
F8 01 : Sniper (When in the NPC's hands : Apparently only special
Sniper characters can equip this weapon without glitches when they
reload it).
F9 01 : Sniper (When in the player's hands).
FA 01 :
FB 01 : Found un file (ph_crate_metal_verysmall_i.drm ).
FC 01 : Invisible or the item is below the ground (Found in file :
base_camo_sewers2_2m_a.drm ).
FD 01 :
FE 01 : Brown ladder / échelle brune (The player can climb on it).
FF 01 : Breakable wall (Dirty granit wall with an orange band in the
middle, Found in file : ptw_catacomb_sewer_a.drm ).
00 02 : Invisible or the item is below the ground.
01 02 :
02 02 :
03 02 :
04 02 : Long metallic bar (part of the level architectures).
05 02 :
06 02 :
07 02 :
08 02 : Effects of the concussion grenades sent by the boss Lawrence
Barret. Found in the file : fx_squib_barretexploconcussion.drm .
09 02 :
0A 02 : CRASH.
0B 02 :
0C 02 : Invisible or the item is below the ground
0D 02 : Vodka bottle (In World).
0E 02 : Cigarette.
0F 02 : Double brown doors (Each has a glass in the middle and they
open horizontally).
10 02 : Brown door (Glass in the middle and it is written "Notice -
Restricted area - Authorized personnel only").
11 02 : BOSS Barrets (Hostile but immobile, counter attacks with his
gun if the player fires at him, can grab the player if he get close to
him, found in file : npc_barrett.drm ,
s_fema_bossfight_after_outro_det_fema_bossroom.drm ).
12 02 : Invisible or the item is below the ground (Found in :
weapon_heavyrifle_aug_barrett_npc.drm so it is probably's barret
arm-rifle when he is using it).
13 02 : Heavy Ammo (In World).
14 02 : Grenade EMP (In World).
15 02 : Double Barrel Shotgun (In World).
16 02 : Large Hangar door (gray, retracts itself to leave passage).
17 02 : Ammunition box (Which can be opened). Found in the file :
sch_case_ammunition_a.drm .
18 02 : Ammo PEPS (In world).
19 02 : Revolver (In World).
1A 02 :
1B 02 :
1C 02 :
1D 02 :
1E 02 :
1F 02 :
20 02 : Black container (Trashcan used in Sarif Industries HQ)
21 02 :
22 02 :
23 02 :
24 02 : Invisible or the item is below the ground.
25 02 :
26 02 :
27 02 :
28 02 :
29 02 :
2A 02 : Mine EMP (In the player's hands).
2B 02 : Mine EMP (In World).
2C 02 : Grenade EMP (In the player's hands).
2D 02 : Grenade EMP (In the NPCs' hands).
2E 02 : EMP mine ACTIVATED (It explosed if the player closes in on it).
2F 02 : Found in file : fx_squib_emp_mine_a.drm . Effects and duration
of the EMP mine.
30 02 : Found in file : thrownproj_emp.drm .
31 02 : Invisible or the item is below the ground.
32 02 : Found in the file : fx_squib_emp_a.drm .(Those are the effects
and duration of the EMP grenade) .
33 02 : Invisible or the item is below the ground.
34 02 :
35 02 : Double barrel shotgun (In the player's hands).
36 02 : Upgraded Revolver (In the player's hands).
37 02 : Upgraded Revolver (In World).
38 02 : Revolver (In the player's hands).
39 02 : Revolver (In the NPCs' hands).
3A 02 :
3B 02 : Shop's glass front, Detroit (Vitrine de magasin à Détroit).
3C 02 :
3D 02 :
3E 02 : Brown ladder / échelle brune (The player can climb on it).
3F 02 :
40 02 :
41 02 :
42 02 : MCB Gang Leader (The one who sells items to Jensen near FEMA's
courtyard, found in file : det1_femaexterior_lieutenant_mcb_a.drm ).
43 02 : Weapon Upgrade Special (Version 2) for the Crossbow and the
Tranquilize Gun (In World).
44 02 : Grenade Gas (In the player's hands).
45 02 : Grenade Gas (In World).
46 02 : Grenade Gas (In the NPCs' hands).
47 02 : MCB Gang member (White, yellow bandana, augmented arms, found
in file : det1_femaexterior_showoff_mcb_a.drm ).
48 02 : MCB Gang member (Black, augmented arms, found in file :
det1_femaexterior_showoff_mcb_b.drm ).
49 02 :
4A 02 :
4B 02 :
4C 02 :
4D 02 :
4E 02 : Weapon Upgrade Laser Targeting System (In World).
4F 02 : Ammo Typhoon (In World).
50 02 : Gray metallic ladder / échelle en fer (The player can climb on
it).
51 02 : Gray metallic ladder / échelle en fer (The player can climb on
it).
52 02 :
53 02 :
54 02 : Double windows (One can be opened horizontally).
55 02 :
56 02 :
57 02 :
58 02 :
59 02 : Crate with military colors : It's the crates which contain the
boxguards (the big robots). It CAN'T be lifted by the player. found in
file : crate_boxguard_a.drm .
5A 02 : Invisible or the item is below the ground (Found in file :
fx_det_fema_exterior_planar_smoke.drm ).
5B 02 :
5C 02 : Invisible or the item is below the ground (Found in file :
fx_layer_clouds_det_b.drm ).
5D 02 : Black smoke (small, found in file : truck_exhaust_smoke_a.drm ).
5E 02 :
5F 02 :
60 02 : Invisible or the item is below the ground.
61 02 :
62 02 :
63 02 :
64 02 :
65 02 :
66 02 :
67 02 :
68 02 :
69 02 :
6A 02 :
6B 02 :
6C 02 : Invisible or the item is below the ground.
6D 02 :
6E 02 :
6F 02 : Mine Gas (In the player's hands).
70 02 : Mine Gas (In World).
71 02 :
72 02 :
73 02 :
74 02 :
75 02 :
76 02 :
77 02 :
78 02 :
79 02 :
7A 02 :
7B 02 :
7C 02 :
7D 02 : CRASH
7E 02 : Visual effects (including damage). Found in the file :
fx_squib_barrel_a.drm .
7F 02 :
80 02 :
81 02 : Black male civilian (Modern brown vest with decorated
shoulders, gray pants, black shoes).
82 02 : Asian male civilian (Rare brown asiatique face and hairstyle,
goat beard and moustache, brown leather vest with 1 decorated shoulder,
green shirt, gray pants, brown green shoes).
83 02 :
84 02 : Gerald Campbell (The doctor in the police station who is in the
morgue). White male, brown hairs, light brown eyes, special working
glasses, white shirt with a blue tie, medical gloves, black pants,
black leather shoes). Found in the file :
det1_policebasement_civilian_geraldcampbell.drm .
85 02 :
86 02 :
87 02 :
88 02 :
89 02 : Police officer (White, brown hairs, blue shirt, dark
blue-gray-pants, black shoes, red tie, badge, watch).
8A 02 :
8B 02 :
8C 02 :
8D 02 :
8E 02 :
8F 02 :
90 02 :
91 02 : Detroit Police officer (White male, brown hairs, White shirt
with badge and tie, black belt, gray pants, black shoes).
92 02 :
93 02 : Detroit police officer (Black, sunglasses, White shirt with
badge and tie, black belt, gray pants, black shoes, watch).
94 02 :
95 02 :
96 02 :
97 02 :
98 02 :
99 02 :
9A 02 :
9B 02 : Detroit policeman (Black skin with white 3-days beard, gray
shirt, red tie, black pants, black shoes).
9C 02 : Prostitute (Same face as the Chiron hotel receptionist but with
blue eyes and red hairs, black and white outfit, black boots). Found in
the file : det1_policebasement_civilian_female_prostitute_a.drm .
9D 02 :
9E 02 :
9F 02 :
A0 02 : White male civilian punk (Green hairs on the side, red shirt
with black lignes, white pants, boots).
A1 02 : Detroit Policeman (HEAVY, Rare Black face with half-shaved
beard, short black hairs, gloves, thick armor).
A2 02 : Roddy de Grave (Black punk, gray eyes, dark gray vest with
short sleeves, white shirt, gloves which don't cover the finger tips,
green military pants, mountain boots). Found in the file :
det1_police3rdfloor_civilian_roddydegrave.drm .
A3 02 :
A4 02 :
A5 02 :
A6 02 : Detroit policeman (White, green eyes, 3-days beard, orange
armor, augmented arms).
A7 02 : Yune's dead body in the police basement. Found in the file :
det1_policebasement_corpse_unknownhacker.drm .
A8 02 : Brainchip, Quest item (In World).
A9 02 : Invisible or the item is below the ground.
AA 02 : Invisible or the item is below the ground.
AB 02 : Invisible or the item is below the ground.
AC 02 : Invisible or the item is below the ground.
AD 02 :
AE 02 : Invisible or the item is below the ground
AF 02 : Invisible or the item is below the ground. (Found in the file
"base_conversation_ohd.drm" ).
B0 02 :
B1 02 :
B2 02 :
B3 02 :
B4 02 :
B5 02 :
B6 02 :
B7 02 : Toilet door (Gray, with a woman sign on it).
B8 02 :
B9 02 :
BA 02 :
BB 02 :
BC 02 :
BD 02 :
BE 02 : Photocopieuse / Print machine.
BF 02 : CRASH.
C0 02 : CRASH.
C1 02 : PEPS Gun (In World).
C2 02 : Gray door with a ventilation area in the middle-bottom.
C3 02 : Weapon Upgrade Rate of Fire (In World).
C4 02 : Mine Template (In World).
C5 02 : Brown ladder / échalle brune (The player can climb on it).
C6 02 : Invisible or the item is below the ground. Found in the file :
tier1_forced_warnings.drm .
C7 02 :
C8 02 :
C9 02 :
CA 02 : Invisible or the item is below the ground.
CB 02 :
CC 02 :
CD 02 :
CE 02 :
CF 02 :
D0 02 :
D1 02 :
D2 02 :
D3 02 :
D4 02 :
D5 02 :
D6 02 : Invisible or the item is below the ground.
D7 02 :
D8 02 :
D9 02 : Invisible or the item is below the ground.
DA 02 :
DB 02 :
DC 02 :
DD 02 : Wayne Haas (In police uniform, moves but has no afraid
animations, found in file : deskcop_waynehaas.drm ).
DE 02 : Stylo.
DF 02 :
E0 02 :
E1 02 :
E2 02 :
E3 02 : Red male face (without a body). Moves but says nothing.
E4 02 :
E5 02 :
E6 02 : Red male face (without a body). Turns itself to face the player
(Found in file : civilian_geraldcampbell.drm ).
E7 02 : Bloc note.
E8 02 : PEPS Gun (In the player's hands).
E9 02 : Riot policeman / Cop who crosses his arms (Black outfit and
bullet armor, Full helmet with gaz mask and gloves).
EA 02 : Invisible or the item is below the ground. Found in the file :
det_sam_sky_a.drm .
EB 02 :
EC 02 : Brown-Red Door with a glass and white handle.
ED 02 :
EE 02 :
EF 02 :
F0 02 :
F1 02 : Invisible or the item is below the ground
F2 02 :
F3 02 :
F4 02 : Invisible or the item is below the ground (Found in file :
fx_det_sam_planar_smoke_a.drm ).
F5 02 :
FA 02 :
FD 02 : Small fire. Visual effects only. It doesn't hurt the player.
Found in the file : fx_fireline_50cm.drm .
FE 02 :
FF 02 :
00 03 : Invisible or the item is below the ground.
01 03 : Invisible or the item is below the ground. Found in the file :
fx_det_sam_bullet_impact.drm ).
02 03 : Invisible or the item is below the ground (Found in file :
fx_blood_impact_headshot.drm ).
03 03 : Found in the file : fx_muzzle_singleshot_mpistol.drm .
04 03 :
05 03 :
06 03 :
07 03 :
08 03 : Weapon Upgrade Damage (In World).
09 03 : Invisible or the item is below the ground (Found in the file :
ao_det_sam_sas_a.drm ).
0A 03 :
0B 03 :
0C 03 :
0D 03 :
0E 03 :
0F 03 :
10 03 :
11 03 : Gas bomb (The one used by the Purity First group and in the
"Smash the State" quest). Found in the file : gas_bomb_a.drm (Ligne
00525872 / 00080630 in hexadecimal).
12 03 :
13 03 : David Sarif.
14 03 : Swat HEAV soldier (The black officer who briefs Jensen at the
start of the Sarif Milwaukee Plant Factory Mission). Found in the file
: det1_samextwarehouse_streetcop_swat_a.drm .
15 03 :
16 03 :
17 03 :
18 03 :
19 03 : Interactive Door (Grillagée, door in metal scare with empty
spaces, with written on it "NOTICE" Operation by authorized personel
only and "DANGER" do not leave door open or unclosed.
1A 03 : Meuble en métal avec des tiroirs en partie rouges que l'on
trouve dans le QG de Sarif Industries.
1B 03 : Dead Purity First Terrorist lying face down (White, beard, blue
shirt, military pants, boots).
1C 03 : Silenced Sniper Rifle (In the player's hands).
1D 03 : Silenced Sniper Rifle (In World).
1E 03 : Remote Detonated Explosive Device (In the player's hands).
1F 03 : Remote Detonated Explosive device (In World).
20 03 : Ladder / Echelle (Interactive item).
21 03 :
22 03 :
23 03 : Yellow ladder / échelle jaune (The player can climb on it).
24 03 :
25 03 :
26 03 : Yellow light of the police helicopter (the one which is
projected on walls and ground). NB: It moves before going out.
And it is seen during the conversation with Zeke Sanders.
27 03 :
28 03 : Found in the file : fx_fireline_windy_4m.drm .
29 03 :
2A 03 : Sarif (has afraid animations, found in file :
civilian_davidsarif.drm ).
=============================================> Make a video with him
in Detroit' streets, in Limb Clinic or elsewhere :)
2B 03 : Remote detonated explosive device (In World, maybe the version
placed on the ground by the player).
2C 03 :
2D 03 :
2E 03 :
2F 03 : Yune, the hacker controlled by Van Bruggen, ALIVE (he just
turns towards the player, found in file :
det1_samrestrictedarea_civilian_themole.drm ).
30 03 : The pistol used by Yune (the augmented terrorist which Jensen
confronts at the Sarif Manufacturing Power Plant).
31 03 : Yune Dead (The purity First hacker who was controlled by Van
Bruggen) in half-sitting position (Found in file :
det1_samrestrictedarea_corpse_themole.drm ).
32 03 : Blood splatter (It appears around Yune's corpse after the
cutscene where he shot himself in the Milwaukee Plant Factory Mission.).
33 03 : Invisible or the item is below the ground
34 03 : The hacker Yun (This zombie moves but has no affraid
animations, found in file : civilian_themole.drm ).
====================================> Make a funny video with him :)
35 03 : Double doors (Gray, with red cut horizontal lignes and 2 white
vertical ligne, it is written SL-001 on it, they open horizontally, lab
doors used inthe Milwaukee Sarif Manufacturing Plant factory).
36 03 : Dark gray door.
37 03 : Woord door with a small gray ventalition grid in its lower part.
38 03 : Glass double doors with written "Sarif" on them.
39 03 : Door of Sarif's Helipad (the one which leads to the Helipad
storage room, found in file : det_sarif_helipad_a.drm ).
3A 03 : The vertical metal ligne which can be activated in the Sarif HQ
hall to display vocal informations (When they are inactive, their
screen part is red and when they are active, their screen part is
green).
3B 03 : Breakable Roadblock.
3C 03 : Ladder (used in ao_det_sarif_helipad_ladder_a.drm).
3D 03 : Rusty ladder / échelle rouillée.
3E 03 : Gray light on the ground.
3F 03 : Comfortable office leather chair (Used in the Sarif Milwaukee
plant). Found in the file : chair_sarif_a.drm .
40 03 : Invisible or the item is below the ground.
41 03 :
42 03 : Invisible or the item is below the ground (Found in file :
fx_sarif_hq_planar_smoke_a.drm ).
43 03 :
44 03 :
45 03 : Round white light effect which increases and decreases size.
46 03 : Fire (Doesn't burn the player if he get close to it, it is just
the visual effects).
47 03 :
48 03 :
49 03 :
4A 03 :
4B 03 : Not tested but probably "Invisible or the item is below the
ground" Found in file : det_shq_sky_a.drm ).
4C 03 : Double gray doors with 2 white vertical lignes and red
horizaontal lignes. It is written SL-001 on them. They open vertical.
Doors found in the Sarif Milwaukee Plant Factory.
4D 03 :
4E 03 : Big vertical gray pannel with written on it "Sarif Industries".
Part of the Sarif HQ's elevator.
4F 03 : Big vertical pannel used in the Sarif Industries HQ's elevator.
50 03 : David Sarif.
51 03 :
52 03 :
53 03 :
54 03 :
55 03 :
56 03 :
57 03 :
58 03 :
59 03 :
5A 03 : Belltower soldier with baclava (Not augmented).
5B 03 :
5C 03 :
5D 03 :
5E 03 :
5F 03 :
60 03 :
61 03 : Belltower soldier with baclava (The ones used in the tutorials
when Jensen isn't augmented).
62 03 :
63 03 :
64 03 :
65 03 : Dead body (Sarif Industries personel).
66 03 :
67 03 :
68 03 :
69 03 :
6A 03 :
6B 03 : Invisible or the item is below the ground.
6C 03 : Double doors (White, with red bordures, laboratory type door,
with written SL-001 on it).
6D 03 :
6E 03 :
6F 03 :
70 03 :
75 03 :
79 03 :
7A 03 : Black female civilian (Long black hairs, makeup, blue eyes,
white working outfit, dark shirt, black modern pants, black female
shoes).
7B 03 :
7C 03 :
7D 03 : White male civilian in red and white sport clothes.
7E 03 :
7F 03 :
80 03 : Black male civilian (Dark modern shirt, red polo below, dark
blue pants, black shoes).
85 03 :
8A 03 :
8F 03 : Book with written "Effective" on its cover (Found in file :
det_sarif_graysanatomy.drm ).
90 03 : Invisible or the item is below the ground.
91 03 :
92 03 :
93 03 :
94 03 :
95 03 :
96 03 : Big wall with the center composed of a glass (= A glass wall
with metallic borders).
97 03 :
98 03 :
99 03 : Gray door with a white vertical band and horizontal red bands.
It is written SL-001 on it. It is one of the doors of the Sarif
Milwaukee Plant Factory.
9A 03 : Metallic part which probably surrounds a double door.
9B 03 :
9C 03 :
9D 03 :
9E 03 : Hanging light suspended to the top of a romm, which is broken
and which slightly moves (Found in file :
megans_lab_lab_light_broken_a.drm ).
9F 03 :
A0 03 :
A1 03 : Vent trap / door (which closes tunnels).
A2 03 : Yelena Federova, immobile (Her version in the prologue ? :
Found in file : sce_01_shq0_7_se13_federova.drm but then another
version of her in the prologue has the normal code of her 29 0B :
sce_01_shq0_8_se14_federova.drm ).
A3 03 : Combat Rifle (Can't be selected, maybe it's a version "in
hands" .
A4 03 : Vent trap / door (which closes tunnels). Found in
sarifhq_vent_trap_a.drm .
A5 03 :
A6 03 :
A7 03 : Dead Sarif Industries Security Guard (White).
A8 03 :
A9 03 : Namir (With armor), found in file :
sce_01_shq0_9_se05_namir.drm (It can only replace an item, not a
character).
AA 03 : Megan Reed (Scientist).
AB 03 :
AC 03 : Eric Koss (Scientist)
AD 03 : Nia Colvin (Scientist)
AE 03 : General O'Neil
AF 03 :
B0 03 :
B1 03 :
B2 03 :
B3 03 :
B4 03 : Lyle Rodgers.
B5 03 :
B6 03 :
B7 03 :
B8 03 :
B9 03 :
BA 03 :
BB 03 :
BC 03 :
BD 03 :
BE 03 :
BF 03 :
C0 03 : Adam Jensen fully human (Immobile, found in the file :
cinematic_adamjensen_notaugmented.drm ).
C1 03 : Barretts (Immobile, found in the file :
sce_01_shq0_6_se12_barrett.drm ).
C2 03 : Invisible or the item is below the ground (Found in file :
federova_volume.drm ).
C3 03 :
C4 03 :
C5 03 :
C6 03 : CRASH.
C7 03 :
C8 03 : Invisible or the item is below the ground.
C9 03 : Invisible or the item is below the ground. Found in the file :
fx_bloodpool.drm .
CA 03 : Found in the file : fx_impact_metal_singleshot.drm .
CB 03 :
CC 03 : Power block with written "Sarif Industries" on it and a yellow
danger pannel (White, beige color, square form with a triangular top).
CD 03 :
CE 03 : Invisible or the item is below the ground. Found in the file :
fx_fixed_bloodsplat.drm .
CF 03 : Electricity sparks with smoke. Visual effect only, it doesn't
damage the player. Found in the file : fx_electric_explo.drm .
D0 03 : Invisible or the item is below the ground.
D1 03 : Smoke (Gray). Used in the file :
s_scn_pan_zhao_dead_pan_hyronproject.drm (It is apparently the smoke
which get out of Zhao's body after the player has defeated her in the
last mission).
D2 03 : Blood splat / Bloodpool. It is the blood effect when the
character who got shot at was close to a wall or to the ground (Found
in file : fx_fixed_bloodsplat_3min.drm ).
D4 03 :
D5 03 :
D6 03 :
D7 03 :
D8 03 :
D9 03 :
DA 03 :
DB 03 :
DC 03 : Invisible or the item is below the ground.
DE 03 :
DF 03 : Dark gray long tube with written "Mustang Arms" on it. Found in
the file : lw_ram_battering_swat_a.drm .
E0 03 :
E5 03 :
E8 03 : Red male face (without a body). Turns itself to face the player
E9 03 :
EA 03 :
EB 03 : Eric Koss (gray clothes, has afraid animations, found in file :
civilian_erickoss.drm ).
EC 03 : Red male face (without a body). Turns itself to face the player
(Found in file : civilian_generalshep.drm ).
ED 03 :
EE 03 : Megan Reed (has afraid animations, found in file :
civilian_meganreed.drm ).
EF 03 : Nia Colvin (has afraid animations, ound in file :
civilian_niacolvin.drm ).
F0 03 :
F7 03 :
F8 03 :
F9 03 : Porte de casier bleue / Blue door of lockers (Found in the file
: opn_picus_locker_a.drm ).
FA 03 : Beer bottle C (Dark violet) : Purple Dragon Beer (In World).
FB 03 :
FC 03 :
FD 03 :
FE 03 :
FF 03 :
00 04 :
02 04 : Helix / élice qui tourne.
06 04 :
08 04 : Invisible or the item is below the ground.
09 04 : Invisible or the item is below the ground.
0A 04 :
0B 04 : Invisible or the item is below the ground.
0C 04 : Rain and Sea effects (Those used in the DLC "A Missing Link"
when the player has reached the boat's deck).
0D 04 :
0E 04 :
0F 04 :
10 04 :
12 04 :
15 04 :
1A 04 :
1F 04 :
20 04 :
21 04 :
22 04 :
23 04 :
24 04 :
25 04 :
26 04 :
27 04 :
28 04 :
29 04 :
2A 04 :
2B 04 : Medium Belltower guard (Has no helmet, rare Asian face, haircut
military style = Near bald).
2C 04 :
2D 04 :
2E 04 :
2F 04 :
30 04 :
31 04 :
32 04 :
33 04 :
34 04 :
35 04 :
36 04 :
37 04 :
38 04 :
39 04 :
3A 04 :
3B 04 :
3C 04 : Lifepod battery, Quest item (In World).
3D 04 :
3E 04 :
3F 04 : Databook / Notebook (Interactive item).
40 04 : Netanya Keitner.
41 04 :
42 04 :
43 04 :
44 04 :
45 04 : Invisible or the item is below the ground.
46 04 : Tranquilizer Gun (In World).
47 04 : Heavy Rifle (In World).
48 04 :
49 04 :
4A 04 :
4B 04 :
4C 04 :
4D 04 :
4E 04 :
4F 04 :
50 04 :
55 04 :
5A 04 : First Aid Kit (Opened black box and there are items like
medical cissors and red and white pensements located around it).
60 04 :
64 04 : Invisible or the item is below the ground.
65 04 :
6A 04 :
6B 04 :
6C 04 :
6D 04 :
6E 04 :
6F 04 :
70 04 :
71 04 : Invisible or the item is below the ground.
72 04 :
73 04 :
74 04 :
75 04 :
76 04 :
77 04 :
78 04 :
79 04 :
7A 04 : Rocks which have fallen to the ground (part of a destroyed
wall).
7B 04 :
7C 04 : Square in metal (To use around a door and/or an opening).
7D 04 :
7E 04 :
7F 04 : Upgraded Heavy rifle (In the player's hands).
80 04 : Upgraded Heavy rifle (In World).
81 04 : Heavy rifle (In the player's hands).
82 04 : Heavy rifle (In the NPCs' hands).
83 04 : Upgraded Tranquilizer Gun (In the player's hands).
84 04 : Upgraded Tranquilizer Gun (In World).
85 04 : Tranquilizer Gun (In the player's hands).
86 04 :
87 04 : Double Glass Door with written on it "Biometric Security Scan".
It is the double glasses doors which are used in the checkpoint
security scan areas which are found in the DLC "The Missing Link".
88 04 :
89 04 :
8A 04 :
8B 04 : Square item.
8C 04 :
8D 04 :
8E 04 :
8F 04 :
90 04 :
91 04 :
92 04 :
93 04 :
94 04 :
95 04 : Computer (Example : 95 04 04 in the file
s_scn_det_limbclinic_firstvisit_det_city_limb_clinic.drm, it
corresponds to the interective computer which allows to buy the goods
sold by the Limb Clinic).
96 04 :
97 04 :
98 04 :
99 04 :
9A 04 :
9B 04 :
9C 04 :
9D 04 : Burke's Revolver (In World).
9E 04 :
9F 04 :
A0 04 :
A1 04 : Rocket launcher's barrel, Quest item (In World).
A2 04 : Rocket's launcher's scope, Quest item (In World).
A3 04 : Rocket's launcher's trigger, Quest item (In World).
A4 04 :
A5 04 : Weapon Upgrade Silencer (In World).
A6 04 : Weapon Upgrade Special for Machine Pistol and Combat Rifle (In
World).
A7 04 :
A8 04 : Beer "Old folks Brown Ale" in World.
A9 04 :
A8 04 : Beer Bottle A : Old Folks Brown Ale (In World).
A9 04 : Datapuck blue, Quest item (In World).
AA 04 :
AB 04 : Long garage's doors in metal separated by a wooden part (It is
like stores' entrances in an avenue).
AC 04 :
AD 04 :
AE 04 :
AF 04 :
B0 04 :
B5 04 :
BE 04 :
C0 04 :
C5 04 :
C6 04 :
C7 04 :
C8 04 :
C9 04 :
CA 04 :
CB 04 :
CC 04 : Burke's Revovlver (In the player's hands).
CD 04 : Burke's Revolver (In the NPCs' hands).
CE 04 : Invisible or the item is below the ground.
CF 04 :
D0 04 :
D1 04 : Invisible or the item is below the ground.
D2 04 :
D3 04 :
D4 04 :
D5 04 :
D6 04 : White triangular item with written on it "Record", "Play" et
"Soloto.
D7 04 : Datapuck Red, Quest item (In World).
D8 04 : Beer Can B : Paul Newmman's Pilsner (In World).
D9 04 : Invisible or the item is below the ground (Found in the file :
level3_secretarea.drm ).
DA 04 : Burke's cyber eye replacement augmentation, Quest item (In
World). NB : The "In World" 3D model of this item is missing so it is
replaced with a big purple box with written "Dynamics" on it.
DB 04 :
DC 04 :
DD 04 :
DE 04 :
DF 04 : A bar composed of small balls of yellow-orange light which
switch from OFF to ON one after the other again and again.
E0 04 :
E1 04 :
E2 04 :
E3 04 : Invisible or the item is below the ground.
E4 04 :
E5 04 :
E6 04 :
E7 04 : Burke's cyber eye replacement augmentation, Quest item (In the
player's hands). NB : The "In the player's hands" 3D model of this item
is missing so it is replaced with a big purple box with written
"Dynamics" on it.
E8 04 :
E9 04 :
EA 04 :
EB 04 : Datapuck green, Quest item (In World).
EC 04 : Wine bottle B : Nohname Cabernet Sauvignon (In World).
ED 04 : Tiroir/interactive drawer.
EE 04 :
EF 04 :
F0 04 :
F1 04 : Lethal morphine dose, Quest item (In World).
F2 04 :
F3 04 :
F4 04 :
F5 04 :
F6 04 :
F7 04 :
F8 04 :
F9 04 :
FA 04 :
FB 04 :
FC 04 :
FD 04 :
FE 04 : Blue fishs / Banc de poissons bleus
FF 04 :
00 05 :
05 05 :
0A 05 :
0E 05 : Road with orange lignes, lights and protection barriers on it,
plus it is written "Danger".
0F 05 :
10 05 :
11 05 :
12 05 : Invisible or the item is below the ground (Found in file
: fx_panchea_birds_a.drm ).
13 05 : Invisible or the item is below the ground.
14 05 : Invisible or the item is below the ground.
15 05 :
16 05 :
17 05 : Invisible or the item is below the ground.
18 05 :
19 0A :
1A 05 :
1B 05 :
1C 05 :
1D 05 :
1E 05 :
1F 05 :
20 05 :
21 05 :
22 05 :
23 05 : Invisible or the item is below the ground.
24 05 : Red ladder with an orange bottom (Echelle rouge dont le bas est
orange).
25 05 : Rectangular dark glass.
26 05 :
27 05 :
28 05 :
29 05 :
2A 05 :
2B 05 : Small electrical sparkbursts. Visual effect only, it doesn't
cause damage to the player. Found in the file : fx_electrickline_1m.drm
.
2C 05 :
2D 05 : Blood dropplets. Visual effect of little blood drops falling to
the ground (Effects used in the Harvester's operation rooms. Found in
file : fx_blood_droplets_a.drm .
2E 05 :
2F 05 :
30 05 : Found in the file : fx_squib_boxguard_a.drm .
31 05 : Found in the file : launchedproj_missile_boxguard.drm .
32 05 : Found in the file : fx_squib_boxguard_missile_explosion_a.drm .
33 05 : Iron Drone (The yellow piece of metal where a female body with
bands is attached plus the button to open/close it, found in file :
drone_a.drm ).
34 05 :
35 05 : Invisible or the item is below the ground. Found in the file :
dispatcher_hyronproject_second_phase.drm .
36 05 :
37 05 :
38 05 :
39 05 : Zhao Run Yu Dead (Burnt body, found in the file :
so_pan_zhao_burnt_a.drm ).
3A 05 : Zhao Run Yu (Her Boss Version and animated, found in the file :
boss_zhao_a.drm ) ===========================================> Crash
si on remplace un personnage avec, mais peut remplacer 1 objet.
3B 05 : Storage door (gray) with written on it in Yellow: "Iron Project
Security Device". Found in the file :
door_sentrybot_storage_hyron_a.drm .
3C 05 : Eliza Cassan's head (animated).
3D 05 :
3E 05 : Ammo Plasma rifle (In World)
3F 05 :
40 05 : Ammo Laser Rifle (In World).
41 05 :
42 05 : Dead body (Black female scientist, white shirt with written
"Cryonixis Laboratories" on it, black pants, black shoes).
43 05 : Laser rifle (In the player's hands).
44 05 : Laser rifle (In World).
45 05 : Rail turret (it travels circularly). Found in the file :
rail_turret_a.drm .
46 05 : Interactive tv screen.
47 05 :
48 05 :
49 05 : Plasma Rifle (In World).
4A 05 : Zhao Run Yu (2nd Boss version, animated and found in file :
boss_zhao_b.drm ).
4B 05 :
4C 05 :
4D 05 :
4E 05 :
4F 05 :
50 05 :
51 05 : Electricity (big electric arc on the ground : It causes no
damage to the player: It is just the visual effect). Found in the file
: fx_hyronproject_electricity_center.drm .
52 05 : Found in the file : fx_hyronproject_electricity_level_one.drm .
53 05 :
54 05 :
55 05 :
56 05 :
57 05 :
58 05 :
59 05 :
5A 05 :
5B 05 : Eliza (moves, look at the player but has no reactions, found in
file : civilian_eliza.drm ).
==========================================> Faire une vidéo avec
elle (Par exemple dans l'appartement de Jensen ou à la LIMB Clinic).
5C 05 : Upgraded Plasma Rifle (In the player's hands).
5D 05 : Upgraded Plasma Rifle (In World).
5E 05 : Plasma Rifle (In the player's hands).
5F 05 : Plasma Rifle (In the NPCs' hands).
60 05 : Invisible or the item is below the ground (Found in the file :
fx_squib_zhao_glass.drm ).
61 05 :
62 05 :
63 05 :
64 05 :
65 05 :
66 05 :
67 05 :
68 05 : Weapon Upgrade Special Burst Round System for the Shotgun (In
World).
69 05 : Not tested (Probably a ladder / échelle).
6A 05 : Container lift (This item slightly moves like on water, found
in file : container_lift_a.drm ).
6B 05 : Wind snow (Effect on the ground, found in file :
fx_wind_snow_a.drm ).
6C 05 :
6D 05 :
6E 05 : Invisible or the item is below the ground (Found in file :
fx_windy_snow_4m.drm ).
6F 05 : Wind snow (Effect on the ground, identical to 6B 05 but smaller
size, found in file : fx_wind_snow_b.drm ).
70 05 :
71 05 :
72 05 :
73 05 :
74 05 :
75 05 :
76 05 : Electricty. Visual effect only, causes no damage to the player.
Found in file : fx_damage_volume_electrik_flat.drm .
77 05 :
78 05 : Crazy augmented worker (Black man, with ear gears, augmented
hands).
79 05 :
7A 05 :
7C 05 : Crazy/injured Sarif security guard (White, light brown hairs,
3-days beard, red tie, augmented arms).
80 05 :
81 05 :
82 05 :
83 05 :
84 05 : David Sarif (Turns towards the player, found in file :
pan_machinery_civilian_davidsarif.drm ).
85 05 :
86 05 :
87 05 :
88 05 :
89 05 :
8A 05 :
90 05 :
91 05 :
92 05 :
93 05 :
94 05 :
95 05 :
96 05 :
97 05 :
98 05 :
99 05 :
9A 05 :
9B 05 :
9C 05 : Invisible or the item is below the ground.
9D 05 :
9E 05 :
9F 05 :
A0 05 :
A5 05 :
AA 05 :
AF 05 :
B0 05 :
B5 05 :
BA 05 :
BF 05 :
C0 05 :
C1 05 :
C2 05 :
C3 05 :
C4 05 :
C5 05 : Greta Mueller, the female LIMB Merchant from Panchea (Found in
the file : pan_limbarea_limbmerchant_gretamueller.drm ).
C6 05 :
C7 05 :
C8 05 :
C9 05 :
CA 05 :
CB 05 : Invisible or the item is below the ground. Found in the file :
weapon_heavy_rifle_medium_sentry_npc.drm .
CC 05 :
CD 05 :
CE 05 :
CF 05 : Helix (Animated).
D0 05 :
D1 05 :
D2 05 :
D3 05 :
D4 05 : Invisible or the item is below the ground.
D5 05 :
D6 05 :
D7 05 :
D8 05 :
D9 05 :
DA 05 :
DB 05 :
DC 05 :
DD 05 :
DE 05 :
DF 05 : Found in the file : fx_squib_sentry_death.drm .
E0 05 :
E1 05 : Belltower Crazy Heavy guard. (Found in the file
pan_hangar_crazysoldier_belltower_c.drm).
E2 05 :
E3 05 :
E4 05 :
E5 05 :
E6 05 :
E7 05 :
E8 05 : Dead augmented worker (Red and yellow outfit, metal hands).
E9 05 :
EA 05 :
EB 05 :
EC 05 :
ED 05 :
EE 05 :
EF 05 :
F0 05 :
F1 05 :
F2 05 :
F3 05 :
F4 05 :
F5 05 :
F6 05 :
F7 05 :
F8 05 : Dead bloody Belltower Soldier.
F9 05 : Hugh Darrow (He has afraid animations and no glitches, found in
the file : F9 05 ====================== found in file :
pan_tower_civilian_hughdarrow.drm ).
FA 05 :
FB 05 : 10mm pistol (In the inventory Code).
FC 05 : Ammo 10mm pistol (In the inventory Code).
FD 05 : Frag grenade (In the Inventory Code).
FE 05 : Concussion grenade (In the Inventory Code).
FF 05 :
00 06 :
01 06 :
02 06 :
08 06 :
0A 06 :
0C 06 :
10 06 : Red valve (if you turn it, then poison gaz will be released :
Sounds + green effect around the valve but NO poison in the air,
thought and no effect on the player. It's just the interactive valve
item).
15 06 :
1A 06 :
1E 06 :
20 06 :
25 06 :
2C 06 :
30 06 :
35 06 :
39 06 : Metallic ladder with a perpendicular top which lies on a
roof-type surface / échelle grise dont le haut repose sur une surface
plane (The player can climb on it).
3A 06 :
3F 06 :
40 06 : Invisible or the item is below the ground.
41 06 : Metallic ladder with a perpendicular top which lies on a
roof-type surface / échelle grise dont le haut repose sur une surface
plane (The player can climb on it).
42 06 :
43 06 :
44 06 :
45 06 : Breakable wall (The top is white and the bottom is blue-gray
and formed of small squares).
4A 06 :
4B 06 : Rotating red antenna/radar with white vertical bands.
4C 06 :
4D 06 :
4E 06 : Alarm light (White item with a rotating red light).
4F 06 :
50 06 :
51 06 :
52 06 : Sentry robot.
53 06 :
54 06 :
55 06 :
56 06 :
57 06 :
58 06 : Ogre. Found in the file : mtl_picfunicular_ogre_belltower_a.drm
.
59 06 :
5A 06 :
5B 06 :
5C 06 :
5D 06 :
5E 06 :
5F 06 :
60 06 :
70 06 :
80 06 :
90 06 :
95 06 :
9A 06 : Zeke Sanders. Found in the file :
det1_samadministration_lieutenant_zekesanders.drm .
9F 06 : Red male face without a body. Turns towards the player. Found
in the file : lieutenant_zekesanders.drm .
A0 06 : Josie Thorpe's dead body (If Jensen lets Sanders go with her).
Found in file : s_det_sam_zeke_letgo_det_sam_administration.drm .
A5 06 :
AA 06 :
AF 06 :
B0 06 :
B1 06 :
B3 06 :
BA 06 : Invisible or the item is below the ground.
BF 06 :
C0 06 : Sneaker.
D0 06 :
E0 06 : Special Ops Soldier with baklava. Found in the file :
det1_femaexterior_soldier_belltower_a.drm ).
E1 06 : Special Ops Soldier with baklava.
E2 06 : Not tested. The code looks like a Special Ops Soldier with
baklava.
E3 06 :
E4 06 : Not tested. The code looks like a Special Ops Soldier with
baklava.
E5 06 :
E7 06 : Not tested. The code looks like a Special Ops Soldier with
baklava.
E8 06 : Not tested. The code looks like a Special Ops Soldier with
baklava.
E9 06 : Not tested. The code looks like a Special Ops Soldier with
baklava.
EA 06 :
F0 06 :
FA 06 :
FF 06 : Hengsha metro train
0B 06 : BOSS Fedorova (She is immobile but she is marked as hostile, if
the player attemps a takedown, she will counter attacks, tested in
Sarif HQ and at Seurat's room, at the Limb Clinic she runs during the
cutscene with Markovic=Glitch, found in file : npc_boss_federova.drm).
01 06 : Weapon Upgrade Special (Version 2) for the Heavy Rifle and the
Plasma Rifle (In World).
08 06 : Hugh Darrow (moves but has no afraid animations, found in file
: civilian_hughdarrow.drm ).
10 06 : Red valve which releases a small green gas smoke if the player
actions it (This green gas has no effects on the player).
11 06 :
12 06 :
13 06 :
14 06 :
15 06 :
17 06 : Automatic Unlocking Device (In World).
18 06 :
19 06 : The big black-green sreen which composes the IA Computer Eliza
(Found in file : television_picus_bossfight.drm ).
1A 06 :
1B 06 :
1C 06 : Not tested. Found in the file : videocinematic.drm .
1D 06 :
1E 06 : Automatic Unlocking Device (In the player's hands).
1F 06 : Automatic Unlocking Device (ACTIVATED).
20 06 :
21 06 :
22 06 :
23 06 :
24 06 : Liquor chinese B (Red and white bottle) : Zhenchuan Moutai (In
World).
25 06 :
26 06 :
27 06 :
28 06 :
29 06 :
2A 06 :
2B 06 :
2C 06 :
2D 06 : Gray female toilet door.
2E 06 : Gray door with written on it "Storage room P27".
2F 06 : Tiroir / mobile part of the drawer (Interactive item which can
be opened, it can contain items). Found in the file :
sch_picus_drawers_modulable_a.drm .
30 06 :
31 06 : Invisible or the item is below the ground.
32 06 : Wine Bottle A : Great Wall Red Chardonnay (In World).
33 06 : Gray metallic ladder (Large, it hasn't any plain lower part.
The player can climb on it).
34 06 : Rectangular glass with with a red drawing on it and the word
"PICUS" on a corneer.
35 06 :
36 06 :
37 06 : Rectangular glass with a few posters on it.
38 06 :
39 06 :
3A 06 :
3B 06 :
3C 06 :
3D 06 :
3E 06 :
3F 06 :
40 06 :
50 06 :
59 06 : Belltower SNEAKER. Can turn invisible.
5A 06 : Gray door with glass (same model as 5B 06 and 5C 06 but this
one open normally).
5B 06 : Double gray doors with glasses (interactive : If the player
click on it, they open horizontally).
5C 06 : Double gray doors with glasses (interactive : If the player
click on it, they open horizontally).
5D 06 : Gray glass door which open horizontally and which has written
on it "Caution - Automatic Door".
5E 06 : Gray door with glass (same model as 5A 06, 5B 06 and 5C 06 but
this one opens normally).
5F 06 : Gray door with even more glass than the 5A 06, 5B 06, 5C 06, 5D
06 and 5E 06 and which opens normally.
60 06 : Belltower SNEAKER. (Found inside the file
"mtl_picrestrictedarea_sneaker_belltower_e.drm" ) .
61 06 :
62 06 :
63 06 : Belltower SNEAKER. Found inside the file
"mtl_picrestrictedarea_sneaker_belltower_f.drm".
64 06 : Drawer, interactive (Found in file :
sch_picus_drawers_restricted_a.drm ).
65 06 : Drawer, interactive (Found in file :
sch_picus_drawers_restricted_b.drm ).
66 06 : Weapon Upgrade Special for Plasma Rifle and Heavy Rifle (In
World).
67 06 :
68 06 :
69 06 : Long rectangular glass.
6A 06 :
6B 06 :
6C 06 :
6D 06 :
6E 06 :
6F 06 : Breakable wall (granit, with 3 small dark lignes at the lower
part).
70 06 : Breakable wall (granit with a yellow-orange band in the middle).
71 06 :
72 06 :
73 06 :
74 06 :
75 06 :
76 06 :
77 06 :
78 06 :
79 06 : Ogre. Found in the file : ogre_black_a.drm .
7A 06 :
7B 06 : Red male face (Without a body). Reacts, doesn't seem to be
afraid of the player if he enters into a red zone.
7C 06 :
7D 06 :
7E 06 :
7F 06 : Robot (Big, in military color, found in file :
det1_femainterior_boxguard_a.drm )
80 06 : Credits (In Inventory).
81 06 :
82 06 :
83 06 : Belltower Spec Ops Soldier with backlava (Military green
baklava, green eyes, no sleeves. Custom appearance).
84 06 :
85 06 :
86 06 :
87 06 :
88 06 :
89 06 :
8A 06 :
8B 06 :
8C 06 :
8D 06 :
8E 06 :
8F 06 : Belltower Spec Ops Soldier with casket (Rare Black face,
gloves, armor without sleeves and red protections around the shoulders).
90 06 :
91 06 :
92 06 : FEMA officer / official (Bald, light gray shirt with the FEMA
logo on it, black pants, brown shoes, tools attached to his belt).
Found in the : file det1_femainterior_deskcop_femaofficial_b.drm .
93 06 : FEMA officer / official. Found in the file :
det1_femainterior_deskcop_femaofficial_a.drm .
94 06 :
95 06 :
96 06 :
97 06 :
98 06 :
99 06 : Invisible or the item is below the ground.
9A 06 : Zeke Sanders.
9B 06 :
9C 06 :
9D 06 :
9E 06 :
9F 06 :
A0 06 : Josie Thorpe dead Found in file :
det1_samadministration_corpse_josiethorpe_b.drm ).
A1 06 :
A2 06 : Swat policeman with full closed helmet.
A3 06 :
A4 06 : Swat policeman with full closed helmet.
A5 06 :
A6 06 :
A7 06 : Corpse of Josie Thorpe (Found in file :
det1_samadministration_corpse_josiethorpe_a.drm ).
A8 06 : Blood splatter (It appears around Josie Thorpe if Zeke Sanders
manages to kill her in the Milwaukee Plant Factory Mission).
A9 06 :
AA 06 :
AB 06 :
AC 06 :
AD 06 :
AE 06 :
AF 06 :
B0 06 :
C0 06 :
D0 06 :
E0 06 :
E5 06 :
EA 06 : Belltower special ops soldier with casket (Hispanic, moustache,
short sleeves, gloves, not augmented).
EB 06 :
EC 06 :
ED 06 :
EE 06 :
EF 06 :
F0 06 : Belltower Crazy medium guard. (Found in file
pan_hangar_crazymediumguard_belltower_c.drm).
F1 06 : Belltower Crazy medium guard. (Found in file
pan_tower_crazymediumguard_belltower_b.drm).
F2 06 :
F3 06 :
F4 06 : Belltower Crazy medium guard. (Found in file
pan_tower_crazymediumguard_belltower_a.drm). Invoquer ce personnage
dans cache de Seurat et faire une vidéo intitulé : Deus Ex Human
Resurrection : Walking Dead (Human Revolution mod xD).
FF 06 :
00 07 : Belltower special ops soldier with baklava.
01 07 :
02 07 :
03 07 :
04 07 : Belltower special ops soldier with baklava.
05 07 :
06 07 :
07 07 :
08 07 :
09 07 :
0A 07 : Ogre (He has the Typhoon by default). Found in the file :
mtl_pictv_ogre_belltower_a.drm .
0B 07 : Mechanics Crazy (Seen in Panchea)
0C 07 : Dead female civilian (White, light brown short hairs, light
green vest, creme pants, black female shoes).
0D 07 : Crazy Belltower Heavy soldier with full helmet.
0E 07 : Metal Texture (Only visible from one side,
invisible/transparent on the other side).
0F 07 : Adam Jensen (Immobile, can replace an item, used in the
cutscene at the start of the Omega Ranch level :
s_scn_cut_omg_thearrival_sin_omega_exterior.drm ".
10 07 : Invisible or the item is below the ground.
11 07 : Nahari Kahn (Immobile, found in file :
cinematic_narharikhan.drm et
s_scn_cut_eavesdropping_sha_city_thehive.drm : Probablement la
cinématique entre lui et Tong dans le sous-sol du Hive).
12 07 : Tong Si Hung (Immobile, found in file :
cinematic_tongsihung_hive.drm et
s_scn_cut_eavesdropping_sha_city_thehive.drm ).
13 07 : Cigare (Found in file :
s_scn_cut_eavesdropping_sha_city_thehive.drm ).
14 07 : Stasis Pod (Used by Jensen to travel from Hengsha to the Omega
Ranch, used in the file :
s_scn_cut_omg_thearrival_sin_omega_exterior.drm ).
15 07 : Lawrence Barrets (Immobile, found in the file :
cinematic_barrett.drm ).
16 07 : Damaged Glass window (16 07 00)
17 07 : Placard mural (17 07 00)
18 07 : Pivotating office chair (18 07 00)
19 07 : Gray-blue glass which reflects light (and composed of little
squares).
1A 07 : Tim Carella with Coat.
1B 07 : Red male face (without a body). With afraid animations. Found
in the file : civilian_sq_carrella.drm .
1C 07 : P-Gee (The black drugs dealer who is found near Seurat's
storage room in Detroit Downtown appartment, Found in file :
det1_cityaptbck1_lieutenant_sq_dizzy.drm ).
1D 07 : Bee-K (The white drugs dealer who is found near Seurat's
storage room in Detroit Downtown appartment, Found in file :
det1_cityaptbck1_striker_sq_tiny.drm ).
1E 07 : Invisible or the item is below the ground.
1F 07 : Red male face (without a body, P-Gee's animation).
20 07 : Red male face (without a body).
21 07 : Tim Carella with lab Coat and protective glasses.
22 07 : Invisible or the item is below the ground.
23 07 : Brian Tindall (Used in file :
s_scn_det01_sq01_tindallgasstation_det_city_sarif.drm ).
24 07 : Invisible or the item is below the ground.
25 07 : Red male face (without a body). With afraid animations.
26 07 : Brian Tindall (Found in file :
s_scn_det01_sq01_tindallpostquestdead_det_city_aptbck1.drm ,
s_scn_det01_sq01_tindallpostquestneg_det_city_aptbck1.drm and
s_scn_det01_sq01_tindallpostquestpos_det_city_aptbck1.drm).
27 07 : Junky - (The drugs addicted punk who is searching for Brian
Tindall in his appartment with a shotgun during the Tim Carella Quest).
28 07 : Red male face (without a body).
29 07 : Cassandra Reed (Used in several files, including :
s_scn_det01_sq02_cassandra_end_det_adam_apt_a.drm).
2A 07 : Red female face with green hairs (without a body). With afraid
animations.
2B 07 : Invisible or the item is below the ground.
2C 07 : Megan's bracelet.
2D 07 : Security keycode (Sometimes, this code is followed by 2 values
: Like for exampele E9 03). PS : it is found in the file
"so_non_interactive_keypad_a.drm" and
"s_scn_det01_sq02_locker_pre_det_city_police.drm and
s_scn_det02_sq01_depot_before_det_city_police.drm .
2E 07 : Christian Charest ("Chase") , the ex-cop whom Jensen meets in
the first part of the side quest given by Cassandra Reed.
2F 07 : Invisible or the item is below the ground.
30 07 : Red male face (without a body).
31 07 : Chet Wagner.
32 07 : Black female civilian (Short hairs, gray outfit, gray women's
shoes. The girl who is near the police station).
33 07 : Invisible or the item is below the ground.
34 07 : Red male face (without a body).
35 07 : Crossbow (In World).
36 07 : Upgrade Crossbow (In the player's hands).
37 07 : Upgraded Crossbow (In World).
38 07 : Crossbow (In the player's hands).
39 07 : Red male face (without a body).
3A 07 : Double T (The MCB gang member who sometimes appears outside the
level during the Cloak & Dagger Quest). (Found in the file :
det1_cityaptbck2_lieutenant_sq_doublet.drm . Other file which seems to
concern him : lieutenant_sq_doublet.drm .
3B 07 : MCB gang member (White, black bandana hiding his face,
augmented arms).
3C 07 : MCB gang member (White, black hairs, blue eyes, black bandana
hiding his face, augmented arms, normal legs, pants).
3D 07 : MCB Gang member (White, light brown hairs, blue eyes, augmented
arms, normal legs, pants, Found in the file :
det1_cityaptbck2_lowlife_mcb_b.drm ).
3E 07 :
3F 07 : Red male face (Without a body). Reacts, doesn't seem to be
afraid of the player if he enters into a red zone. Probably Double T's
animations file : Found in the file : lieutenant_sq_doublet.drm .
40 07 :
41 07 : Jack O'Malley (Moves, found in file :
det1_citypolice_striker_sq_omalley.drm ).
42 07 :
43 07 : Brown letter (Payoff from O'Malley).
44 07 : Found in the file : base_conversation_3rd_person_cast.drm .
45 07 : Darin Stevens (White skin, light brown hairs, black costume
with a black tie, leader of the men in black sent to Detroit by Darrow
during the secondary quest with Bred Radford).
46 07 : Augmented security guy (White, black hairs, vest just like the
one used by Grayson but it is black, black gloves, sunglasses,
augmented eyes without iris, black pants, black shoes, ear device to
hear communications). Found in the file :
det2_citypolice_striker_darrinbodyguard_c.drm .
47 07 : Augmented security guy (Black skin, vest just like the one used
by Grayson but it is black, black gloves, sunglasses, augmented eyes
without iris, black pants, black shoes, ear device to hear
communications). Found in the file :
det2_citypolice_striker_darrinbodyguard_b.drm .
48 07 : Augmented security guy (White, light brown hairs, vest just
like the one used by Grayson but it is black, black gloves, sunglasses,
augmented eyes without iris, black pants, black shoes, ear device to
hear communications). Found in the file :
det2_citypolice_striker_darrinbodyguard_d.drm .
49 07 : Childhood photos of Adam Jensen, Quest item (In World). Found
in file : det02_sq01_acquaintancesforgotten_world.drm .
4A 07 :
4B 07 :
4C 07 : Red male face (without a body). Found in the file
bodyguard_black_b.drm ).
4D 07 :
4E 07 :
4F 07 : Police band with written : "Investigation - Crime Scene - Do
not enter".
50 07 : Brent Radford (The detective who investigated Jensen at Sarif's
request). Found in the file :
det2_cityaptbck2_civilian_sq01_brentradford.drm .
51 07 : Man in black (White, brown hairs, green eyes, black costume,
black tie, black gloves, white shirt, black shoes). Found in the file :
det2_cityaptbck2_striker_darrinbodyguard_a.drm .
52 07 : Trauma Kit, Quest item (In World). Found in file :
det02_sq01_traumakit_world.drm (= Added in Redford's appartment by the
quest) et in file pickup_database.drm (Item's characteristics) .
53 07 : Invisible or the item is below the ground (Found in file :
tier1_det02_sq01a.drm ).
54 07 :
55 07 :
56 07 : Michelle Walthers (The old nurse who took care of Jensen when
he was a baby). Found in the file :
det2_cityaptbck1_civilian_sq_michellewalthers.drm .
57 07 :
58 07 : Red female face (Found in the file :
civilian_sq_michellewalthers.drm ).
59 07 : Policeman Nicholas (Used by
s_scn_det02_sq03_nicholasoverheard_det_city_sarif.drm).
5A 07 :
5B 07 : Gas bomb (Found in the file : gas_bomb_b.drm). There is another
one (11 03) and it is exactly the same item. One must be used by the
Puritity First members in the Manufacturing Plant mission and the other
one by Jacob White in the Smash the State Mission.
5C 07 : Jacob White (Found in file :
det2_citysewerspolice_lieutenant_sq_jacobwhite.drm ).
5D 07 : Red male face (without a body, says "who's there ?" and turns
towards the player).
5E 07 :
5F 07 : Female civilian (Black skin, afro hairs, gray and black
outftit).
60 07 :
61 07 :
62 07 : Female civilian (White skin, dark pink hairs, sunglasses, green
cloak, dark green polo, gray pants, black boots, beautiful girl).
63 07 :
64 07 : Caucasian male civilian (White, old, white beard, gray eyes,
blue working outfit). Found in the file :
det1_adamapt_civilian_claytongreen.drm .
65 07 : Sherri Ter Horst, the Chiron hotel receptionist.
66 07 :
67 07 :
68 07 : Paper with written on it "Out of order". Found in the file :
so_det_adams_outoforder_elevator_a.drm .
69 07 :
6A 07 : Black male civilian (light red worker's outfit, gray shoes).
6B 07 : Messed up 3D model of Adam Jensen, immobile (Found in file :
cinematic_jensen_comando.drm ).
6C 07 : Invisible or the item is below the ground.
6D 07 :
6E 07 :
6F 07 : Greg Thorpe
70 07 :
71 07 :
72 07 : MCB Gang member (Black skin, light brown eyes, Yellow bandana
on the head, augmented arms, normal legs, short pants, black shoes).
Found in the file : det1_cityaptbck2_striker_mcb_a.drm .
73 07 : MCB Gang member (White, brown hairs, green eyes, black cap
hiding half of his face, augmented arms, normal legs). Found in the
file : det1_cityaptbck2_lowlife_mcb_a.drm .
74 07 : Prostitute (White, big red mouth, sleeping glasses, black
revealing outfit, black boots, she is the girl lying in Seurat's
bedroom). Found in the file :
det1_cityback2_civilian_female_prostitute_b.drm .
75 07 :
76 07 : Seurat (Black Market Merchant, he moves (Detroit 1 version) :
Found in the file : det1_cityaptbck2_wepmerchant_seurat.drm).
77 07 : Seurat's Bodyguard 1 (White, black leather jacket, dark green
shirt).
78 07 :
79 07 : Invisible or the item is below the ground. Found in the file :
occupation_bedsleep.drm .
7A 07 : Red male face (Without a body). Reacts, doesn't seem to be
afraid of the player if he enters into a red zone (It is the animations
file for Seurat's second guard).
7B 07 :
7C 07 : Red male face (Without a body). Seurat's animations. Found in
the file : wepmerchant_seurat.drm .
7D 07 :
7E 07 : White male civilian Hobo (Black hat, 3-days beard, red shirt,
brown vest without sleeves, blue pants with lignes, dark boots).
7F 07 :
80 07 :
81 07 : Black male civilian (Gray eyes, 3-days beard, 40-50yo guy,
light-green sweatshirt with small horizontal lignes, gloves which don't
cover the fingers, white pants, black mountain shoes with red socket).
85 07 :
86 07 : DRB gang member (White, red bandana, gray vest with "Solid"
written on it, red shirt with "since 2000" written on it, short pants,
black shoes).
87 07 : DRB gang member (Black, red bandana covering the face, red vest
with no sleeves, white shirt with black writting on it, short pants,
black sport shoes).
88 07 :
89 07 : DRB gang member (Black, white bandana covering the face, blue
eyes, red vest without sleeves, white shirt with black writting on it,
white sport shoes).
8A 07 :
8B 07 :
8C 07 :
8D 07 :
8E 07 :
8F 07 :
90 07 : DRB gang member (White skin, brown hairs, blue eyes, earring,
beard, red vest without sleeves, white shirt with black writtings on
it, beige pants, white sport shoes).
92 07 : DRB gang member (Black, red vest without sleeves, white shirt
with black writtings on it, beige pants, white sport shoes).
93 07 :
94 07 :
95 07 :
96 07 :
97 07 : DRB Gang member (White, red bandana, gray vest with "Solid"
written on it, red shirt with "since 2000" written on it, short pants,
black shoes).
98 07 :
99 07 :
9A 07 :
A0 07 :
A3 07 : Punk (White, red spiked hairs, military pants).
A8 07 :
A9 07 : White female civilian (Brown short hairs, green eyes, dark
coat, dark blue skirt, black panties, black female shoes, same face as
Nina Sullivan). Found in the file :
det1_citypolice_civilian_female_civilian_a.drm .
AA 07 : White female civilian (Blond, green eyes, big earrings, brown
coat, black and green/gray skirt, black panties, red female shoes).
Found in the file : det1_citypolice_civilian_female_civilian_d.drm .
AB 07 : Black male civilian Hobo (Black casquette, big gray pullover,
black pants, black sport shoes with red sole / sock).
AC 07 : White male civilian Hobo (Brown cap, moustache, gray vest,
black and white modern polo, gray military pants, mountain shoes).
AD 07 : Latina Female Civilian (Brown skin, light brown hairs, green
eyes, dark gray jacket, black sexy pants, black female shoes). Found in
the file : det1_citypolice_civilian_female_civilian_e.drm .
AE 07 : Black male civilian (Rare round face, goatee beard, white
modern polo, dark gray vest, black pants, black shoes).
AF 07 : Prostitute (Pink hairs, white skin, blue eyes, orange outfit).
Found in the file : det1_citypolice_civilian_female_prostitute_c.drm .
B0 07 : Prostitute (Blond hairs, green eyes, black and gray outfit).
She looks a lot like Cindy, the Sarif HQ's receptionist. Found in the
file : det1_citypolice_civilian_female_prostitute_d.drm .
B1 07 : Prostitute (Latin skin, green eyes, whit revealing top, small
black shirt, boots). Found in the file :
det1_citypolice_civilian_female_prostitute_e.drm .
B2 07 : Black male civilian (Black hat, brown vest, gray shirt with
vertical lignes, gloves which don't cover the finger tips, dark gray
pants, black and white sport shoes). Very styled NPC.
B3 07 : Prostitute Charlotte (White, brown hairs, sunglasses, black
outfit, black boots). det1_citypolice_civilian_female_prostitute_f.drm .
B4 07 : Black male civilian (dark green-gray coat, black pants, dark
shoes).
B5 07 : White male civilian hobo (White casket, gray vest, blue-white
pants, boots, gloves which don't cover the finger tips).
B6 07 : Black male civilian (Dark gray modern vest with one light gray
shoulder, green-gray shirt, black pants, gray shoes, the face is
identical to the Grayson bodyguard's).
B7 07 : Black male civilian (Ligh brown vest, modern polo with white
and black horizontal lignes, black modern pants, black shoes).
B8 07 :
B9 07 :
BA 07 : White male civilian (Grayson's face, glasses, brown hairs,
black jacket, 1 shirt, 1 pull, gray pants, dark shoes). Found in the
file : det1_citypolice_civilian_male_generic_b.drm .
BB 07 :
BC 07 : Black male civilian (Glasses, black vest, dark red polo, gray
pants, dark shoes, face is the same as Grayson's bodyguard).
BD 07 : Big vertical grid found in the Convention Center.
BE 07 : Riot policeman (Heavy armor, full helmet).
BF 07 : Detroit policeman (White skin, blue eyes, black armor, helmet
and gas mask, no shoulders protection).
C0 07 :
C1 07 :
C2 07 :
C3 07 : Detroit policeman (Black Skin, Black armor, helmet, gas mask,
augmented arms). Found in the file :
det1_citysarif_streetcop_detpolice_j.drm .
C4 07 : White male civilian Punk (Skinhead, green eyes, dark gray vest
without sleeves, white shirt, gray short pants with inequal lenght,
gray boots, brown gloves which don't cover the finger tips).
C5 07 : White male civilian Punk (Brown spiked hairs, Dark grey vest,
red shirt with horizontal black lignes, damaged dark gray jeans, boots,
brown gloves which don't cover the finger tips).
C6 07 :
C7 07 : Black male civilian Punk (Green spiked hairs, gray eyes, brown
coat, black shirt with flames on it, damaged blue jeans, boots, gloves
which don't cover the finger tips).
C8 07 : Metal barrier. (Found in several files, including :
s_scn_det2_city_sewerspolice_det_city_sewerspolice.drm .
C9 07 :
CA 07 :
CB 07 : Invisible or the item is below the ground. But blocks the
player's path.
CD 07 :
CE 07 : Yellow bands with "Do not cross" written on them.
CF 07 :
D0 07 :
D1 07 :
D2 07 :
D3 07 :
D4 07 :
D5 07 : Black male civilian (Black hat, Grayson's vest but gray, gray
pants, dark gray shoes). He looks like a rich guy from the 30s.
D6 07 :
D7 07 : Black male civilian (Gray vest in the same style as Grayson's,
light gray pants, black shoes, looks like a upper-class black guy).
D8 07 :
D9 07 : Black male civilian hobo (With a bonnet on his head).
DA 07 : White female civilian (Latina skin, dark blond hairs / Light
brown hairs, green eyes, earring, black bandana, black modern jacket,
dark gray shirt, dark violet pants, female shoes). Found in the file :
det1_citysarif_civilian_female_civilian_b.drm .
DB 07 : Black male civilian (MCB leader's head, gray modern 2 shirt and
vest, gray pants, gray shoes). Found in the file :
det1_citysarif_civilian_male_civilian_c.drm
DC 07 :
DD 07 :
DE 07 :
DF 07 : White male civilian (Black hat, long brown-gray coat, gray
pants, dark gray shoes). Found in the file :
det1_citysarif_civilian_male_civilian_f.drm .
E0 07 : Black male civilian (Green modern outfit, gray pants, black
shoes).
E4 07 : White male civilian (Blond hairs, brown eyes, 3-days beard,
modern white shirt, dark brown modern pants, black shoes).
E5 07 :
E6 07 : White male civilian (Glasses, dark gray modern 1 shirt, dark
gray pants, black shoes). Found in the file :
det1_citysarif_civilian_male_officeworker_g.drm .
E7 07 :
E8 07 : Black male civilian (Dark red modern shirt, black modern pants,
black shoes). He is seen is the Sarif HQ Cafeteria during the Detroit 2
riot. Found in file : det1_citysarif_civilian_male_officeworker_h.drm .
E9 07 : Invisible or the item is below the ground.
EA 07 : White male civilian hobo (long brown hairs, red and green vest
without sleeves, blue sleeves, pants, boots).
EB 07 :
EC 07 :
ED 07 :
EE 07 :
EF 07 :
F0 07 :
F5 07 :
F6 07 : Black male civilian Punk (Spiked black hairs, glasses, red
vest, black shirt, dark green pants, black shoes).
F7 07 : Black male civilian hobo (Dark green-brown vest, dark blue
turquoise shirt, old green pants with vertical lignes, boots, black
gloves which don't cover the finger tips).
F8 07 :
F9 07 :
FA 07 :
FA 07 :
FB 07 :
FC 07 :
FD 07 :
FE 07 : White male DRB gang member (Long brown hairs, blue eyes,
short). Found in the file : det1_citytransindustrial_lowlife_drb_d.drm .
FF 07 :
00 08 :
05 08 :
0F 08 : White male civilian (Brown hairs, nice black and gray shirt,
black pants, gray shoes).
01 08 : Black male DRB gang member (Blue eyes, red bandana, short).
Found in the file : det1_citytransindustrial_striker_drb_a.drm .
02 08 :
03 08 :
04 08 :
05 08 :
06 08 : A male civilian (not tested). Found in the file :
det1_citytunnel1_civilian_male_officeworker_b.drm .
07 08 :
08 08 :
09 08 :
0A 08 : White male punk (Few gray hairs on the side, dark green shirt
with short sleeves, gloves which don't cover the finger tips, white
belt, black pants, dark gray shoes).
0B 08 :
0C 08 : Invisible or the item is below the ground.
0D 08 :
0E 08 :
0F 08 : A male civilian (not tested). Found in the file :
det1_citytunnel1_civilian_male_civilian_c.drm .
10 08 : Black male civilian (Black buffy vest without sleeves, dark
gray sleeves, black pants, dark gray shoes).
15 08 :
1A 08 :
1B 08 : Black Purity First member (Blue vest, green pants, boots).
1C 08 :
1D 08 : Zeke Sanders
1E 08 : Red male face without a body.
1F 08 :
20 08 : Zeke's Sanders' body (Found in the Zek Sanders dead file : In
game the player can see this "item" in the Police's morgue if he has
killed Zeke's Sanders during the Mission at the Manufacturing Plant).
25 08 :
26 08 :
27 08 :
28 08 :
29 08 :
2A 08 :
2B 08 :
2C 08 :
2D 08 : David Sarif (turns towards the player, found in file :
det2_adamapt_civilian_davidsarif.drm ).
2E 08 :
2F 08 :
30 08 :
31 08 :
32 08 : Seurat's additional guard 2 (White, light brown hairs, leather
jacket).
33 08 : Seurat's additional guard 1 (In replacement if the first guard
if he has died during Detroit 1). Black, leather jacket, dark green
shirt, dark pants and shoes.
34 08 : Seurat (Detroit 2 version or version where the player has saved
Jodie and her husband ?), the 2nd Black Market Merchant in Detroit
(Used in the Seurat file which also contains the items he sells during
the Detroit 2 visit)
35 08 : Weapon Upgrade Special for the Rocket Launcher (In World).
36 08 : Weapon Upgrade Special for the Crossbow and Tranquilizer Gun
(In World).
37 08 :
38 08 :
39 08 :
3A 08 :
3B 08 :
3C 08 :
3D 08 :
3E 08 : Zeke Sanders. Found in the file :
det2_cityaptindus1_riotcop_zekesanders.drm .
3F 08 :
40 08 : Red male face without a body. Found in the file :
riotcop_zekesanders.drm .
41 08 :
42 08 :
43 08 :
44 08 :
45 08 : White male civilian Hobo (Vest with green and red squares,
dirty hands)
46 08 :
47 08 : White male civilian (Light brown hairs, dark blue eyes, white
vest without sleeves, dark blue sleeves, green working pants, dark
shoes). Found in the file : det2_cityback1_civilian_male_generic_a.drm .
48 08 : Black male civilian (Rare face, brown vest, black and red
shirt, dark green pants, dark brown shoes). Found in the file :
det2_cityback1_civilian_male_generic_b.drm .
49 08 :
4A 08 :
4B 08 : White male civilian Hobo (Vest with green and red squares,
gloves which don't cover the finger tips, dirty hands)
4C 08 :
4D 08 : Black male civilian (Sunglasses, blue-gray shirt, green-brown
vest, black pants, gray shoes). Found in the file :
det2_cityback2_civilian_male_generic_b.drm .
4E 08 :
4F 08 : White male civilian (brown hairs, gray brown vest, brown and
green shirt, dark blue green working pants, black shoes).
50 08 :
51 08 :
52 08 : White male civilian (brown hairs, blue eyes, black buffy vest
without sleeves, dark blue sleeves, black pants, black sport shoes with
red sock / sole ).
55 08 :
5A 08 :
60 08 :
6A 08 : Detroit policeman (Orange armor with helmet, no shoulders
protection, white guy, moustache).
70 08 : White male civilian Punk (Green hairs, black shirt, white
pants, boots).
75 08 :
79 08 : Black male civilian (fully augmented arms: they are red and
black, blue buffy vest without sleeves, dark sport pants with a band,
white sport shoes).
7A 08 :
80 08 :
85 08 :
88 08 : White male civilian (Custom Grayson's face, glasses,
gray-gold-brown vest, dark gray shirt with decoration, gray pants,
black shoes).
89 08 :
8A 08 :
8B 08 :
8C 08 : Big police robot seen during the Detroit Riot (Detroit 2).
Found in the file : det2_citysarif_boxguard_a.drm .
8D 08 : Police (HEAVY black armor, no helmet, black guy. Not the swat
guy at the beginning but he looks alike).
8E 08 : Detroit policeman (Orange armor with helmet, white skin, blue
eyes).
8F 08 : Detroit policeman (Black skin, black armor, helmet closed).
90 08 : Detroit policeman (Orange armor with helmet and gas mask).
91 08 :
92 08 :
93 08 : Detroit Police heavy robot. Found in the file :
det2_citysarif_boxguard_c.drm .
94 08 :
95 08 :
9A 08 :
9E 08 :
9F 08 : Detroit riot policeman with full closed helmet.
A0 08 :
A1 08 : Detroit riot policeman (Heavy armor, full face helmet). Found
in the file : det2_citysarif_riotcop_detpolice_j.drm .
A5 08 :
AF 08 :
B0 08 : Detroit riot policeman (Full closed helmet, all black attire,
heavy armor).
B1 08 : Detroit policeman (Orange armor, helmet, gas mask, black skin).
B2 08 :
B3 08 :
B4 08 :
B5 08 :
B6 08 : Riot police truck (Big) Found in file :
so_det_riot_truck_police_a.drm .
B7 08 : Triangular plots (the ones use by workers to delimitate a zone
to not cross).
B8 08 :
B9 08 : Invisible or the item is below the ground. But blocks the
player's path. It is an invisible barrier. Found in the file :
so_det2_riot_barricade_naviplayer_a.drm .
BA 08 : Gyrophare (Red and blue alternative lights which are found on
the police cars).
BB 08 :
BC 08 : Invisible or the item is below the ground (Found in file :
fx_det2_city_planar_smoke.drm ).
BD 08 :
BE 08 :
BF 08 : Invisible or the item is below the ground.
C0 08 :
C1 08 :
C2 08 : Not tested. Found in the file : riotcop_black_a.drm .
C3 08 : Red male face (without a body). Turns toward the player. Found
in the file : riotcop_white_a.drm .
C4 08 :
C5 08 :
C6 08 :
C7 08 : Tonfa.
C8 08 :
C9 08 : Weapon Upgrade Special for the Revolver (In World).
CA 08 :
CB 08 :
CC 08 :
CD 08 :
CE 08 :
CF 08 :
D0 08 :
D5 08 :
DA 08 :
DB 08 : Gate in metal with locks on it. (It is the one which prevents
the player to reach the 3rd stage of the Hengsha Capsule Pods Level.
The file of this item is : so_gate_capsule_close_a . Idea: Try to fight
it inside a level and test what happens if it is replaced :)
DC 08 :
DD 08 :
DE 08 :
DF 08 :
E0 08 :
E1 08 : Female civilian (White-latino, red ear rings, short black
hairs, white shirt, green jacket, beige pants, female spiked shoes).
E7 08 : White male Security Guard (Moustache, sunglasses, black costume
with a tie, white shirt, black shoes).
EA 08 : Invisible or the item is below the ground.
EB 08 : ça ressemble à une tour d'ordinateur (Celui de Taggart dans le
Convention Center).
F0 08 :
F8 08 : Taggart's body guard (Black skin, sunglasses, black outfit with
black ties, just like Darrin Steven's costume ). Found in the file :
det2_citydetroit2_striker_taggartguard_p.drm
F9 08 :
FA 08 :
FF 08 : Latino male civilian (gray eyes, sun-tanned white skin, nice
rare modern black shirt with decorated pockets, modern black pants,
black shoes). Found in the file :
det2_citydetroit2_civilian_male_generic_l.drm .
00 09 :
05 09 : White male civilian (Light-brown hairs, 3-days beard, modern
white shirt with a pocket on the pectoral, rare modern black pants,
black shoes).
0B 09 : Black male civilian worker (Rare Black face with a little
beard, red working outfit, red casket, working gloves, black shoes).
0C 09 : Asian male civilian (Young, black hairs, white protective
glasses, dark manual worker outfit, black shoes). Found in the file :
det2_citydetroit2_civilian_male_bluecollar_a.drm .
0D 09 : Black male civilian (Gray modern shirt, light gray pants, black
shoes). Found in the file :
det2_citydetroit2_civilian_male_generic_a.drm .
0E 09 :
0F 09 :
10 09 :
12 09 : Red male face (without a body). Found in the file
bodyguard_black_a.drm .
13 09 : Rhonda Halliday (Black female civilian, yeux maquillés, short
hairs, beautiful white shirt with decorated shoulders, black dress,
black shoes).
14 09 :
15 09 :
16 09 :
17 09 : White male civilian (brown hairs, light gray shirt with short
sleeves, black pants, black shoes). Found in the file :
det2_citydetroit2_civilian_male_generic_b.drm .
18 09 : Black male civilian (Polo, light modern pants, black shoes).
19 09 :
1A 09 :
1B 09 :
1C 09 :
1D 09 :
1E 09 :
1F 09 :
20 09 :
21 09 : White male civilian (Grayson's face, looks like a barman :
Shirt with short sleeves, barman vest, pants, shoes).
25 09 :
2A 09 :
30 09 :
31 09 :
32 09 :
33 09 : Black office chair (with lignes, used by Sandoval, found in
file : s_scn_det2_sewersindus_sandoval_chair_det_city_sewersindus.drm
and also : chair_a.drm).
34 09 :
35 09 : Invisible or the item is below the ground.
36 09 :
37 09 :
38 09 : Belltower special ops soldier with casket (Grayson face, blue
eyes, Augmented, can turn invisible, found in file :
det1_femaexterior_shifter_belltower_a.drm ).
39 09 : Fema boxguard : Big Robot used by FEMA (Found in the file :
det1_femaelevator_boxguard_a.drm ).
3A 09 : Belltower special ops soldier with baklava. Used in the file :
det1_femaelevator_background_belltower.drm .
3B 09 : Belltower special ops soldier with casket (Grayson face, blue
eyes, Augmented).
3C 09 :
3D 09 :
3E 09 : Doctor Vera Marcovic (she just turns towards the player, found
in file : det1_citylimbclinic_civilian_veramarcovic_oproom.drm ).
3F 09 :
40 09 :
41 09 :
42 09 :
43 09 : Doctor Vera Marcovic (She has afraid animations, found in file
: det1_citylimbclinic_limbmerchant_veramarcovic.drm ).
44 09 :
45 09 :
46 09 :
47 09 : White female civilian (Blond, green eyes, grey business
clothes).
48 09 :
49 09 :
4A 09 :
4B 09 : White male civilian (Blond-brown hairs, blue eyes, 3-days
facial hairs, red shirt, green-brown vest with paterns on the shoulders
and short sleeves, black pants and black shoes).
4C 09 : White male doctor (Semi-long brown hairs, Limb Clinic worker,
no tools on the shirt).
4D 09 : Black male doctor (Same face as the MCB leader near the FEMA
factory, white sweat, blue "col", brown pants, black shoes, Limb Clinic
worker).
4E 09 : Jennifer Klugman (White female doctor, short brun-red hairs,
white vest, blue shirt, dark pants, black shoes, stylo in the vest's
pocket + examination equipment).
4F 09 : White man doctor (Light brown Punk-syled hairs, 1 earring, Limb
Clinic worker). Found in the file :
det1_citylimbclinic_civilian_male_doctor_i.drm .
50 09 : Detroit policeman (Black outfit, helmet, Grayson face, gloves
which don't covert the finger tips). Found in the file :
det1_citylimbclinic_streetcop_detpolice_a.drm .
51 09 :
52 09 : Black female doctor (She works in the Limb Clinic).
53 09 : White male doctor (White shirt with tools on it, face like
Grayson's, Limb Clinic worker).
54 09 : Black male scientist (Glasses, beard, white protective clothes,
green gloves, black pants, black shoes).
55 09 :
5A 09 :
5B 09 :
5C 09 : Purity First member (Blak custom face, blue shirt, ammunitions
around the belt, dark pants, knees protection, boots, brown glove which
don't covert the finger tips but they are covered by another thing).
5D 09 :
5E 09 :
5F 09 :
60 09 :
61 09 :
62 09 :
63 09 : Dead body (Sarif industry technician : White man, white shirt
with orange bands, brown pants, black shoes, yellow/black gloves, belt
with tools).
64 09 : Red male face (without a body), turns to face the player.
65 09 :
66 09 :
67 09 :
68 09 :
69 09 :
6A 09 : Greg Thorpe (Found in the file :
det1_samassembly_civilian_gregthorpe.drm ).
6B 09 :
6C 09 : Swat policeman (Found in the file :
det1_samadministration_streetcop_swat_x.drm ).
6D 09 : Swat policeman (Found in the file :
det1_samadministration_streetcop_swat_v.drm ).
6E 09 :
6F 09 :
70 09 :
75 09 :
7A 09 :
7C 09 :
80 09 :
81 09 :
82 09 :
83 09 :
84 09 :
85 09 :
86 09 : Purity First member (White, punk-type-brown hairs, found in
file : det1_samextwarehouse_lowlife_purityfirst_e.drm ).
87 09 :
88 09 :
89 09 :
8A 09 :
8B 09 :
8C 09 : Purity First member (White, beard+half shaved, found in file :
det1_samextwarehouse_lowlife_purityfirst_n.drm ).
8D 09 :
8E 09 :
8F 09 : Purity First member (White, thin beard below the mouth, green
outfit, heavy belt, knees protection, black boots ).
90 09 :
91 09 :
95 09 :
99 09 : Swat policeman. Found in the file :
det1_samadministration_streetcop_swat_p.drm .
9A 09 : Faridah Malik (Is animated but stands, she isn't afraid even
when the player is in a forbidden area and just turn herself to face
him).
9B 09 :
9C 09 :
9D 09 :
9E 09 :
9F 09 :
A0 09 :
A5 09 :
AA 09 :
AC 09 : Detroit SWAT policeman (heavy armored black outfit with gas
mask). Found in the file : det1_samrestrictedarea_streetcop_swat_j.drm .
AF 09 :
B0 09 : Purity First member (Black, green shirt, ammunitions, gloves
which don't cover the finger tips, knees protection, dark blue pants,
boots).
B1 09 : Purity First member (Black, shirt red+green).
B2 09 : Faridah Malik (She is animated but stands and isn't afraid even
when the player is in a forbidden area and just turn herself to face
him).
B3 09 :
BA 09 :
BC 09 :
C0 09 : White civilian (Moustache, brown hairs with a "mèche", looks
like a 45yo guy, gray vest, black shirt, dark-gray pants and gray
shoes).
C1 09 :
C2 09 :
C3 09 :
C4 09 : Franck Pritchard.
C5 09 :
C9 09 : Invisible or the item is below the ground.
CA 09 :
CF 09 :
D0 09 :
E0 09 :
E1 09 :
E2 09 :
E3 09 :
E4 09 :
E5 09 :
E6 09 :
E7 09 :
E8 09 :
E9 09 : Invisible or the item is below the ground. But blocks the way.
Found in the file : so_det_sarif_industries_part01_bathroom_col_a.drm .
EA 09 : Not tested. Found in the file : tier1_hq01_cp06a.drm .
EB 09 : Invisible or the item is below the ground (Found in file
"tier1_cindyreceptionist_sarifhq.drm").
EC 09 : Invisible or the item is below the ground.
ED 09 : Franck Pritchard (has afraid animation, found in file :
civilian_pritchard.drm ).
EE 09 : Athene Margoulis (Sarif's secretary).
EF 09 : White female civilian (blond-brown short hairs, green eyes,
green-gray switshirt, black pants, black sandals).
F0 09 : Cindy (Sarif's receptionist). Found in the file :
sarifhq_lobbypart2_civilian_female_receptionist_a.drm .
F5 09 :
FA 09 :
FC 09 :
FF 09 :
00 0A :
10 0A :
11 0A :
12 0A :
13 0A :
14 0A :
15 0A :
16 0A :
17 0A :
18 0A :
19 0A :
1A 0A :
1B 0A :
1C 0A :
1D 0A : Sarif Industries Security Guard (White male, red/black casket,
bulletproof vest, red tie, dark blue pants, black shoes).
1E 0A :
1F 0A :
20 0A : Sarif Industries Security Guard (Black male, red/black casket,
bulletproof vest, red tie, dark blue pants, black shoes).
21 0A :
22 0A :
23 0A :
24 0A : Faridah Malik (Used in the file : hl_det_police_adam.drm ? Not
sure).
25 0A :
26 0A : Invisible or the item is below the ground.
27 0A : Broom (Found in the file : lw_broom_janitor_a.drm ).
28 0A : David Sarif (Used in a file which refers to Pritchard).
29 0A : Frank Pritchard.
30 0A :
31 0A :
32 0A :
33 0A :
34 0A : Frank Pritchard.
40 0A :
50 0A :
60 0A :
61 0A :
62 0A : Invisible or the item is below the ground. Found in the file :
sarif_industries_part03_baseball_support.drm .
63 0A :
64 0A : Invisible or the item is below the ground. Found in the file :
tier1_det01_manoftheworld.drm .
65 0A : Invisible or the item is below the ground.
66 0A :
67 0A :
68 0A : Baseball ball (Balle de baseball, celle qui est sur le bureau
de David Sarif).
69 0A :
6A 0A :
6B 0A :
6C 0A :
6D 0A : Black female civilian (Short hairs, dark blue modern working
outfit, dark blue dress, dark panties, black female shoes).
6E 0A :
6F 0A : White female (Purple hairstyle "au carré, gray business vest,
black skirts and shoes).
70 0A : White female (Face like Sherri ter Horst, white vest, dark gray
shirt, dark red skirt, dark panties, black female shoes)
71 0A : White female (Blond, short hairs, black leather jacket, dark
brown pullover, black pants and shoes).
72 0A :
73 0A :
74 0A :
75 0A :
76 0A :
77 0A :
78 0A :
79 0A :
7A 0A :
7B 0A :
7C 0A :
7D 0A :
7E 0A :
7F 0A :
80 0A : Sarif Industries Security Guard (Latino man, moustache and red
and black casket).
81 0A :
82 0A :
83 0A :
84 0A :
85 0A :
86 0A :
87 0A :
88 0A :
89 0A :
8A 0A : Sarif industry guard (black, red casket, red tie, anti-bullet
armor).
8B 0A :
8C 0A :
8D 0A :
8E 0A :
8F 0A :
90 0A : Sarif Industries Security Guard (White man, red and black
"casquette").
91 0A :
92 0A :
93 0A :
94 0A :
95 0A :
96 0A :
97 0A : Sarif Industries Security Guard (White man, dark blond hairs,
red and black "casquette").
98 0A :
99 0A :
9A 0A :
9B 0A :
9C 0A :
9D 0A :
9E 0A :
9F 0A :
00 0A :
01 0A :
10 0A :
20 0A :
30 0A :
40 0A :
50 0A :
60 0A :
70 0A :
80 0A :
90 0A :
A0 0A : Sarif Industries Security Guard (White man, red and black
"casquette"). Same as 90 0A.
A1 0A :
A2 0A : Hugh Darrow's bodyguard (White male, shaved head with cranial
augmentation, sunglasses, augmented eyes, futuristic-looking leather
black pants and shirt, black shoes).
A3 0A :
A4 0A :
A5 0A :
A6 0A : Invisible item (but blocks the path, maybe try to add it in
another area, because maybe it is inside the ground).
A7 0A : Sarif HQs interactive double light blue doors.
A8 0A : Invisible item (but blocks the path, maybe try to add it in
another area, because maybe it is inside the ground).
A9 0A : Yellow smoke.
AA 0A : Burning fire (but doesn't damage the player if he comes nearby).
AB 0A : Red male face (without a body) .
AC 0A : Red male face (without a body) .
AD 0A : Red male face (without a body) .
AE 0A : Isias Sandoval (Dark costume and red tie).
AF 0A : William Taggart.
B0 0A : Bodyguard (Latino man, moustache, sunglasses, man in black).
B1 0A : Bodyguard (Arab man, moustache, sunglasses, man in black).
B2 0A : Invisible or the item is below the ground
B3 0A : Zeke Sanders (Found in the file :
det1_policebasement_civilian_zekesanders.drm and the file
s_scn_detroit_zekesanders_det_police.drm).
B4 0A : Red male face without a body. Found in the file
:civilian_zekesanders.drm .
B5 0A : Belltower merc with armor and opened helmet (Latino man).
B6 0A : Ammunition box (which can be opened and where items can be
stashed). This item can be found in files : D0412430.drm ,
BDC4D336.drm, 47365478.drm , 47365478.drm and 5FA9123C.drm = It is the
ammo box where Jensen receives weapons in the "Missing Link" DLC.
B7 0A : Invisible or the item is below the ground.
B8 0A : Belltower soldier (White, goated facial hairs, casket, the
writing "mad" on the left part of his pants, armor).
B9 0A :
BA 0A :
BB 0A : Belltower soldier (Black, casket, the writing "mad" on the left
part of his pants, armor).
BC 0A : Black box with "First Aid" written on it.
BD 0A : Belltower guard (Opened Helmet, white, armor).
BE 0A :
BF 0A : Red smoke (Coming from the ground).
C0 0A : Pannel with written "Gone fishing" on it as well as some others
texts in the form of post it (It's a decoration item).
C1 0A : Opened Cyrogenic pod (used by Jensen to traval from Hengsha to
the boat and from the secret Belltower base to the Omega ranch).
C2 0A : Invisible or the item is below the ground.
C3 0A : Invisible or the item is below the ground.
C4 0A : Invisible or the item is below the ground.
C5 0A : Burke's spare retinal prosthesis, Quest item (In World).
C6 0A : Quinn (The merchant in the Belltower secret base who is part of
the Juggernaut Collective)
C7 0A : Invisible or the item is below the ground.
C8 0A : Red male face (without a body).
C9 0A : Invisible or the item is below the ground.
CA 0A : Stun gun (Possibily when it is in the player's hand).
CB 0A : Square item.
CD 0A : Big vertical red item (maybe part of the space vessel ? Replace
another item better positionned with this one to see what this item
really is).
CE 0A : Item with 2 vertical bars (replace another item better
positionned with this one to see what this item really is).
CF 0A : Invisible or the item is below the ground
D0 0A : Invisible or the item is below the ground
D1 0A : Nina Sullivan, the Australian female prisonner whom Jensen talk
to in the hidden Belltower base (In the DLC "The Missing Link"). Found
in the file : 5443CD81.drm .
D2 0A : Invisible or the item is below the ground
D3 0A : Red female face with green hairs (without a body).
D4 0A : Natanya Keitner (Hurt version).
D5 0A : Belltower Special ops soldier with baklava.
D6 0A : Belltower Special ops soldier with baklava and augmented arms.
D7 0A : Dead body (Belltower soldier with black clothes and augmented
arms, install at the place of another item to see if he has a baklava).
D8 0A : Dead body (Belltower special ops soldier, black and white
baklava, short sleeves).
D9 0A : Dead body (Belltower special ops soldier with baklava.
DA 0A : Invisible or the item is below the ground
DB 0A : Invisible or the item is below the ground
DC 0A : Prisonner (Black female, ponystyle, orange outfit with
"prisonner" written on the back).
DD 0A : Prisonner (Asian female, ponystyle and "serre-tête", orange
outfit with "prisonner" written on the back).
DE 0A : Prisonner (Black female, short hairs, orange outfit with
"prisonner" written on the back).
DF 0A : Prisonner (Black female, short hairs but different face than DE
0A, orange outfit with "prisonner" written on the back).
E0 0A : Prisonner (White female, hairstyle "au carré", orange outfit
with "prisonner" written on the back).
E1 0A : Prisonner (White female, readhead, tired, orange outfit with
"prisonner" written on the back).
E2 0A : Prisonner (Asian female, ponystyle and "serre-tête", orange
outfit with "prisonner" written on the back).
E3 0A : Prisonner (Asian female, hairstyle "au carré", orange outfit
with "prisonner" written on the back).
E4 0A : Prisonner (Black female, afro hairstyle, big light-purple
earrings, orange outfit with "prisonner" written on the back).
E5 0A : Prisonner (Black female, short hairs, orange outfit with
"prisonner" written on the back). Just like E5 0A
E6 0A : Prisonner (Black female, "chignon" hairstyle, orange outfit
with "prisonner" written on the back).
E7 0A : Prisonner (White female, long brown curvy hairs, orange outfit
with "prisonner" written on the back).
E8 0A : Prisonner (White female, long brown straight hairs, orange
outfit with "prisonner" written on the back).
E9 0A : Prisonner (Black female, ponystyle, orange outfit with
"prisonner" written on the back). Just like DC 0A.
EA 0A : Prisonner (Black female, ponystyle, orange outfit with
"prisonner" written on the back). Just like DC 0A and E9 0A.
EB 0A : Prisonner (Black female, afro hairstyle, bandana, small gold
earrings, orange outfit with "prisonner" written on the back).
EC 0A : Prisonner (Asian man, Lee-Hong-style face, orange outfit with
"prisonner" written on the back).
ED 0A : Prisonner (Black man, orange outfit with "prisonner" written on
the back).
EE 0A : Prisonner (Latino man, orange outfit with "prisonner" written
on the back).
EF 0A : Prisonner (Asian man, orange outfit with "prisonner" written on
the back).
F0 0A : Prisonner (Black man, looks a little like Brian Tindall, 3-day
beard, orange outfit with "prisonner" written on the back).
F1 0A : Prisonner (Latino man, orange outfit with "prisonner" written
on the back).
F2 0A : Prisonner (Black female, short hairs, orange outfit with
"prisonner" written on the back). Just like DE 0A and E5 0A (but with
darker zones on her face, maybe due to experiments ?).
F3 0A : Prisonner (White female, purple hairs, orange outfit with
"prisonner" written on the back).
F4 0A : Belltower special ops soldier with baklava and augmented arms.
F5 0A : Belltower special ops soldier with baklava.
F6 0A : Belltower special ops soldier with black and white baklava,
short sleeves.
F7 0A : Belltower special ops soldier with baklava and augmented arms .
F8 0A : Sentry BOT / ROBOT (but it makes the game's crash if summoned
inside the Sarif HQ : Maybe because it's weapons can be holstered ? Or
because a positionning problem ?). Test in a normal area.
F9 0A : Sentry BOT / ROBOT (but it makes the game's crash if summoned
inside the Sarif HQ : Maybe because it's weapons can be holstered ? Or
because a positionning problem ?). Test in a normal area.
FA 0A : Computer screens (maybe the ones on the chinese boat whom
Jensen board or the ones found in the hidden Belltower base).
FB 0A : Invisible or the item is below the ground
FC 0A : Red male face (without a body).
FD 0A : Red female face with green hairs (without a body).
FE 0A : Red female face with green hairs (without a body).
FF 0A : Red female face with green hairs (without a body).
00 0B : Red female face with green hairs (without a body).
01 0B : Red female face with green hairs (without a body).
02 0B : Red male face (without a body).
03 0B : Red male face (without a body).
04 0B : Red male face (without a body).
05 0B : Belltower soldier without "casquette" or helmet (Black, goat
facial hairs, can turns invisible).
06 0B : Belltower soldier with "casquette" (Latino, can turns
invisible).
07 0B : Belltower soldier with "casquette" (Black, can turns invisible).
08 0B : SNEAKER (With augmented hands and feets).
09 0B : SNEAKER (With augmented hands and feets).
0A 0B : Green-blue rectangle.
0B 0B : Blue-purple rectangle (It looks like a texture as it can be
seen only from one side and is invisible from the other side).
0C 0B : CRASH (when trying to replace an item, maybe a positionning
problem ? Or a rotation problem ?).
0D 0B : An item like a wire (Replace a well positionned item by this to
see what it really is).
0E 0B : Machine part (White, gray, red).
0F 0B : Green gas effect (Big large smoke).
10 0B : Vertical green smoke (or green air, maybe it is used underwater
?)
11 0B : Green gas effect (Small, light smoke)
12 0B : Invisible or the item is below the ground
13 0B : Red male face (without a body).
14 0B : Small electric/explosive arc (Found in the file :
fx_hyronproject_sparks.drm ).
15 0B : Big fire (but it doesn't damage the player if he touches it).
16 0B : Ammo Grenade launcher (In World).
17 0B : Grenade launcher (In World))
18 0B : Grenade launcher (In the player's hands).
19 0B : Machine part (Metal, looks like a texture). Amongs others, it
is used in the file : s_scn_pan_zhao_dead_pan_hyronproject.drm .
1A 0B : Fedorova's body / corpse (Can replace an item, not another
character, found in file : mtl_picrestrictedarea_corpse_federova.drm
and file : s_scn_pic_federova_dead_pic_bossfight.drm ).
1B 0B : Blood splash / bloodpool (around Fedorova's body).
1C 0B : Molotov cocktail. Found in the file : cocktail_molotov_a.drm .
1D 0B : Punk (Green hairs, white skin, red vest, white pants, black
boots).
1E 0B : Punk (Black hairs, white skin, blue-red vest, black pants,
black boots).
1F 0B : Enormous military ROBOT / BOT (but it makes the game's crash if
summoned inside the Sarif HQ : Maybe because it's weapons can be
holstered ? Or because a positionning problem ?). Test in a normal area.
20 0B : Military Helicopter (Summon it in a wide area to see what it
really is, found in file : helicopter_military_a.drm : Maybe the
helicopter which drops the box guard big robot in the Hengsha port if
the player is detected).
21 0B : Punk (Green hairs, white skin, red vest, white pants, black
boots). Same character as 1D 0B (maybe a version with a different
inventory, animations, ect... ?)
22 0B : Policeman (Detroit Police, blue outfit, black, no helmet).
23 0B : Combat rifle (Black and Yellow, can't be used, seems like a
decoration). Or is it the weapon used by the non-augmented Jensen
during the intro ?
24 0B : Belltower soldier (with a "casquette instead of a baclava,
latino, No visible augmentations but he can becomes invisible).
25 0B : Belltower special ops soldier with baklava. Found in file
sce_16_csb_2_soldier_belltower_a.drm .
26 0B : Faridah Malik (Immobile, found in the file :
cinematic_faridah.drm ).
27 0B : Nahari Kahn .
28 0B : Red male face (without a body).
29 0B : Yelena Fedorova (Immobile, can replace only an item, found in
file : s_scn_sce_federova_intro_two_det_sarifhq_rail_tutorial.drm ).
2A 0B : Harvester (black, shaved hairs, goat moustache, pullover with
texts, augmented hands and foots).
2B 0B : Harvester (Helmet, pullover with texts, augmented hands and
foots).
2C 0B : Invisible or the item is below the ground.
2D 0B : Red male face (without a body).
2E 0B : OGRE (Belltower Heavy Special Ops).
2F 0B : Declan Faherty (One of the scientists kidnapped by the
Tyrants). He moves (There is another version of him, who moves too if
you use the code 2E 0E).
30 0B : Eric Koss.
31 0B : Megan Reed.
32 0B : Nia Colvin.
33 0B : Invisible or the item is below the ground (Found in the file :
fx_sc_13_omg_01_emp_shockwave_a.drm ).
34 0B : Faridah Malik's Helicopter (other version).
35 0B : Bobby Bao (The Hive's Bartender).
36 0B : Invisible or the item is below the ground.
37 0B : Invisible or the item is below the ground.
38 0B : Invisible or the item is below the ground.
39 0B : Red male face (without a body). Found in file :
lieutenant_bobbybao.drm .
3A 0B : Jaya (The woman whom Bao wants monthly payment for the social
augmentation he sold to her).
3B 0B : Jaya's Memory Chip (Her Social Enhancer Augmentation), Quest
item (In world).
3C 0B : Red female face with green hairs (without a body).
3D 0B : Diamond Chan (The mafia leader in Hengsha whom Mei want Jensen
to eliminate).
3E 0B : White table where the player must put the drug package given by
Mei to frame the mafia leader who threaten the Hengsha prostitutes.
3F 0B : Red male face (without a body).
40 0B : Prostitute (Black longer hairs, black skin, black outfit).
41 0B : Prostitute (Black hairs, brown skin, black and gray outfit).
42 0B : Prostitute (Black hairs, black skin, black outfit).
43 0B : Prostitute (Black mid-long hairs, brown skin, black outfit,
beautiful). Found in the file :
sha1_lowernightlife_civilian_sq_prostitute_a.drm .
44 0B : Prostitute (Redhead, brown skin, black outfit).
45 0B : Chuanli (The Asian thugh with sunglasses and jeans who is on
the rooftop of the Hen Hua brothel whom Jensen can buy infos from to
locate Mei's friend).
46 0B : Red male face (without a body).
47 0B : Hengsha policeman with closed helmet, gasmask, gray armor and
augmented arms.
48 0B : Hengsha policeman with opened helmet, gazmask and yellow armor.
49 0B : Hengsha policeman with closed helmet, gasmask and gray armor.
4A 0B : Red male face (without a body). Found in the file :
riotcop_asian_b.drm .
4B 0B : Red male face (without a body).
4C 0B : Red male face (without a body). Found in the file :
streetcop_asian_a.drm .
4D 0B : Mei (The prostitute who gives 2 quests to Jensen and who can be
found in the Huen Hua Brothel / Hotel ).
4E 0B : Asian man (looks like a bartender : light shirt, brown vest
without sleeves and brown pants).
4F 0B : Invisible or the item is below the ground
50 0B : Red female face with green hairs (without a body).
51 0B : Red male face (without a body).
52 0B : Prostitute with light blue skirt (Possibily the girl held by
mafia thughs whom Mei wants Jensen to free).
53 0B : Asian man (black vest, gray working-style pants, black shoes,
moustache).
54 0B : Asian man (black vest, gray working-style pants, black shoes).
55 0B : Harvester (black, shaved hairs, goat moustache, pullover with
texts, augmented arms, normal foots).
56 0B : Red female face with green hairs (without a body).
57 0B : Red male face (without a body).
58 0B : Red male face (without a body).
59 0B : Anonymous X (With the 4 Chan hat).
5A 0B : Red male face (without a body, found
civilian_sq_anonymousx.drm).
5B 0B : Anonymous X (With the 4 Chan hat). Maybe when he is outside the
clinic. Same outfit than the 59 0B. Maybe what changes are the
animations, location (and what he is carrying ?).
5C 0B : Door (Blue with white band in the middle).
5D 0B : Antique Clock (Items from the mission with Faridah Malik in
Hengsha).
5E 0B : Baseball bat (Items from the mission with Faridah Malik in
Hengsha).
5F 0B : Phone (The one in Lee's appartement : Clicking on it will
trigger an infolink conversation with Faridah Malik).
60 0B : Faridah Malik (Moves) (Found in files like :
s_scn_sha01_sq08_end_sha_city_lowernightlife.drm ).
61 0B : Invisible or the item is below the ground.
62 0B : Faridah Malik (Moves). Other version (Maybe what is in her
inventory changes ? To test : Summon both version in Adam Jensen's
appartement and knocking them out both).
63 0B : Lee Hong.
64 0B : Prostitute (Asian, with red outfit and boots).
65 0B : Invisible or the item is below the ground.
66 0B : Invisible or the item is below the ground.
67 0B : Invisible or the item is below the ground.
68 0B : Red male face (without a body).
69 0B : Enormous TV Pannels displaying Lee's confession (It is the
vertical screens outside the Hive Night Club in Hengsha). The ones
Faridah Malik hacked to display Lee's confession.
6A 0B : Enormous Yellow TV Pannels (It is the vertical screens outside
the Hive Night Club in Hengsha).
6B 0B : Enormous Blue TV pannels with white texts (It is the vertical
screens outside the Hive Night Club in Hengsha). It is the transition
between the normal yellow TV pannels and the display of Lee's
confession.
6C 0B : Asian man with dark vest, pants and shoes.
6D 0B : White man with green shirt, black pants and black and red shoes.
6E 0B : Chinese woman with dark vest and pants.
6F 0B : Mengyao (Hugh Darrow's female collaborator in Hengsha). (Found
in file s_scn_sha02_sq01_giver_sha_city_lowerresidential.drm).
70 0B : Red female face with green hairs (without a body).
71 0B : Hive's bodyguard. Found in the file :
sha2_citylowerworker_lowlife_sq_donli.drm .
72 0B : Data chip (which contains classified Panchea documents), Quest
item (In World), found in file : sha02_sq01_datachip_world.drm .
73 0B : White bodyguard in dark blue costume with shaved hairs and
sunglasses. Found in the file :
sha2_citylowerworker_striker_sq_donliescort_a.drm .
74 0B : White bodyguard in dark blue costume with sunglasses.
75 0B : Asian bodyguard in dark blue costume.
76 0B : Asian bodyguard in dark blue costume with moustache.
77 0B : Red male face (without a body).
78 0B : Doctor Wing (The asian guy who asks the player to stop rogue
Belltower operatives in Hengsha) : Different base animations : Crouch
when afraid.
79 0B : Doctor Wing (The asian guy who asks the player to stop rogue
Belltower operatives in Hengsha) : Different base animations : Fall to
the ground when afraid, found in file : civilian_sq_drwing.drm .
7A 0B : Dead Belltower spec ops with a backlava (It is the NPC found
dead in the shop where Michael Zelazny and his men were hidding before
leaving for a new hideout in the Sewers).
7B 0B : Belltower merc with casket and body armor and brown skin.
7C 0B : Belltower merc with body armor and white skin.
7D 0B : Red male face (without a body).
7E 0B : Red male face (without a body).
7F 0B : Michael Zelazny (Michael Scott / Zelezny, The rebel Belltower
guy who is hiding in the sewers in Hengsha 2, found in file :
sha2_citysewer1b_sq04_ogre_michaelscott.drm ).
80 0B : Sneaker (found in the file
"sha2_citysewer1b_sq04_sneaker_belltower_a.drm")
81 0B : Special ops soldier with baklava (Zelazny's mens ?).
82 0B : Special ops soldier with baklava (Zelazny's mens ?).
83 0B : Red male face (without a body, found in file :
ogre_sq_michaelscott.drm It is obviously, Michael Zelazny 's animations
also known as Michael Scott ).
84 0B : Double doors (which can be opened).
85 0B : Pink pole (The ones used by the pole dance areas in the Huen
Hua brothel / Hotel ?).
86 0B : Peng Xin Hao (The second merchant in Hengsha, found in the file
: sha1_capsulehotelcalm_wepmerchant_pengxinhao.drm ).
87 0B : Asian man (Green shirt, black pants and black shoes).
88 0B : Asian man (Dark blue shirt, dark gray vest, dark pants and
shoes, goat facial hairs).
89 0B : Asian female (Dark blue short, dark blue pants, ponytail).
90 0B : Asian man (Light skin, Ponytail, goat facial hair, white shirt
which looks like Grayson's, dark pants and black shoes).
91 0B : Asian man (Light skin, green shirt, dark pants and black shoes).
92 0B : Asian prostitute (Ponytail, brown skin, gray and black outfit).
93 0B : White man (Brown mid-long hairs, dark blue shirt, white
sleeves, dark pants and boots).
94 0B : Asian man (moustache, white shirt which looks like Grayson's,
black pants and shoes).
95 0B : White woman (Redhead, face like the Chiron Hotel's
receptionist, purple shirt, seductive black pants and boots).
96 0B : Asian man (Loose black hairs, brown vest, gray pants, blak
shoes).
97 0B : White man (Brown hairs a little loose, 3-days facial hairs,
dark blue shurt, black pants and shoes).
98 0B : Asian female (Long hairs, brown skin, dark shirt, dark gray
skirt and seductive shoes).
99 0B : Asian female (Short hairs, brown skin, green lipstick, dark
vest, red shirt, black skirt and boots).
9A 0B : Asian man (Exact Grayson shirt, black pants and black shoes).
9B 0B : Asian prostitute (Half-loose/half "chignon" long black hairs,
dark skin, black and white outfits, black boots).
9C 0B : White female (Purple hairs in "chignon", dark shirt, pants and
shoes).
9D 0B : Black man ("Polo" white shirt, black pants and shoes, same face
as the MCB leader whom Jensen meets at the abandonned factorty).
9E 0B : Asian female (Ponytail, dark skin, dark blue business vest,
skirt and shoes).
9F 0B : Asian man (Short black hairs, dark blue outfit, black shoes).
A0 0B : Asian female (Black hairs "au carré", brown skin, white shirt,
dark blue pants and shoes).
A1 0B : Asian man (Dark brown hairs, red shirt, black vest, pants and
shoes).
A2 0B : Asian man (Lee Hong's hairstyle, Grayson's vest, gray pants and
black shoes).
A3 0B :
A4 0B :
A5 0B :
A6 0B :
A7 0B :
A8 0B :
A9 0B :
AA 0B :
AB 0B :
AC 0B :
AD 0B :
AE 0B :
AF 0B :
B0 0B : Asian female (Ponytail, brown skin, pink shirt with bands,
beige pants and dark reddish seductive shoes).
B1 0B :
B2 0B :
B3 0B :
B4 0B :
B5 0B :
B6 0B :
B7 0B :
B8 0B : Asian male civilian (Green eyes, purple butcher working
clothes, gray shirt with deco, blue jeans, black shoes).
B9 0B :
BA 0B :
BB 0B :
BC 0B :
BD 0B :
BE 0B :
BF 0B :
C0 0B : Asian female (Loose hairs, pink pullover, dark blue jeans,
black shoes).
C1 0B :
C2 0B :
C3 0B :
C4 0B :
C5 0B :
C6 0B : Asian male civilian (Moustache, dark blue pullover, black
"modern" pants, black shoes).
C7 0B :
C8 0B :
C9 0B : Asian male civilian (Thin beard ligne below the mouth, dark
gray polo, black renaissance pants, black shoes).
CA 0B :
CB 0B :
CC 0B :
CD 0B :
CE 0B :
CF 0B :
D0 0B : Asian female (Ponytail, pink pullover, dark blue jeans, black
shoes, thiner model than the one at C0 0B).
D1 0B :
D2 0B :
D3 0B :
D4 0B : Harvester (Black skin, green eyes, black hood and shirt with
white writting on it, short, augmented arms and feets. Found in the
file : sha1_capsulehotelcalm_lightguard_belltower_a.drm .
D5 0B :
D6 0B :
D7 0B : Opened Door at the Capsule Pod Hotel, but not tested (Found in
the file : so_gate_capsule_open_a.drm ).
D8 0B : Closed Door at the Capsule Pod Hotel, but not tested (Found in
the file : so_gate_capsule_close_a.drm ).
D9 0B :
DA 0B :
DB 0B :
DC 0B :
DD 0B :
DE 0B :
DF 0B :
E0 0B : Invisible or the item is below the ground.
E1 0B : Invisible or the item is below the ground.
E2 0B : "Louche" (Kitchen tool).
E3 0B : "Poelle" (Kitchen tool).
E4 0B : Red male face (without a body).
E5 0B : Red male face (without a body).
E6 0B : Red male face (without a body).
E7 0B : Red male face (without a body).
E8 0B : Nahari Kahn .
E9 0B : Belltower heavy guard. Found in the file :
sha1_capsulehotelchaos_heavyguard_belltower_a.drm .
EA 0B : Belltower heavy guard. Found in the file :
sha1_capsulehotelchaos_heavyguard_belltower_b.drm .
EB 0B : Belltower soldier with "casquette" (Black guy). Found in the
file : sha1_capsulehotelchaos_lightguard_belltower_g.drm .
EC 0B : Belltower soldier with "casquette" (Latino guy). Found in the
file : sha1_capsulehotelchaos_lightguard_belltower_h.drm .
ED 0B : Belltower soldier with helmet. Found in the file :
sha1_capsulehotelchaos_mediumguard_belltower_a.drm .
EE 0B : Belltower soldier with helmet. Found in the file :
sha1_capsulehotelchaos_mediumguard_belltower_b.drm .
EF 0B : Dead body (White man, brown hairs, glasses, dark blue vest and
pants, black shoes).
F0 0B : Dead body (Asian man, blue mechanics outfit).
F1 0B : Dead body (Dark blue outfit).
F2 0B :
F3 0B :
F4 0B :
F5 0B :
F6 0B :
F7 0B :
F8 0B : Corpse/Dead body (White male, black hairs, goat facial hairs,
blue working outfit, black shoes).
F9 0B :
FA 0B :
FB 0B :
FC 0B :
FD 0B :
FE 0B :
FF 0B :
00 0C : Dead body (Asian female, dark hairs "au carré", brown skin,
pink pullover, beige pants).
01 0C :
02 0C : Belltower soldier with helmet. Found in the file :
sha1_capsulehotelchaos_mediumguard_belltower_c.drm .
03 0C :
04 0C :
05 0C :
06 0C :
07 0C :
08 0C :
09 0C :
0A 0C :
0B 0C :
0C 0C :
0D 0C :
0E 0C :
0F 0C :
10 0C : Dead body (Female, dark blue business vest and skirt).
11 0C :
12 0C :
13 0C :
14 0C :
15 0C : Belltower soldier with helmet (and Lion tatoo on the chest).
Medium armor.
16 0C : Belltower soldier with helmet (and Lion tatoo on the chest).
Medium armor.
17 0C : Metal sewer door in metal which has been forced and is half
destroyed, it's a destroyed door in the Alice Garden Pod after
Belltower's attack (Found in the file : so_gate_capsule_broken_a.drm ).
18 0C : Invisible or the item is below the ground.
19 0C : Red male face (without a body). It just turns itself to face
the player.
1A 0C :
1B 0C :
1C 0C :
1D 0C :
1E 0C :
1F 0C :
20 0C : Belltower soldier with "casquette" (Black guy).
21 0C : Belltower soldier with "casquette" (Black guy). Different
version.
22 0C :
23 0C :
24 0C :
25 0C :
26 0C :
27 0C :
28 0C :
29 0C :
2A 0C :
2B 0C :
2C 0C :
2D 0C : Belltower medium security
(sha1_lowerresidential_mediumsecurity_belltower_e.drm)
2E 0C : Red male face (without a body).
2F 0C : Invisible or the item is below the ground. One of the 2 items
near "Faridah death body" file.
30 0C : Faridah's dead body / corpse (In the Harvester's hideaout base
: Found in file : sha2_cityharvesterhideout_corpse_farida.drm ).
31 0C : Harvester, dark skin, has augmented arms and feets, hood, big
transparent glasses and he can turn invisible.
32 0C : Harvester, Heavy (has augmented arms and feets, a dark shirt
with red writting on it and an helmet. Found in the file :
sha2_cityharvesterhideout_ogre_harvester_a.drm .
33 0C : Harvester, Heavy (has augmented arms and feets. The augmented
right feet is larger. Has a gray shirt with an orange demon drawing on
it and a brown helmet).
34 0C :
35 0C : Harvester, black hood, black shirt, dark pants, very
light-brown skin, scar on his face, blue eyes and augmented arms.
36 0C : Harvester, heavy (has augmented arms and feets, gray shirt with
orange writting on it and an helmet).
37 0C :
38 0C :
39 0C : Harvester, dark skin, has augmented arms, black shirt with
"white fists" drawn on it, big sunglasses, black hood, black pants and
black boots).
3A 0C :
3B 0C :
3C 0C :
3D 0C :
3E 0C :
3F 0C :
40 0C : OGRE (Belltower special ops HEAVY soldier).
41 0C :
42 0C :
43 0C :
44 0C :
45 0C :
46 0C :
47 0C :
48 0C :
49 0C :
4A 0C :
4B 0C :
4C 0C :
4D 0C :
4E 0C :
4F 0C :
50 0C : Asian man (middle-brown skin, short black hairs, Blue-gray
vest, white polo, dark pants and shoes).
51 0C :
52 0C :
53 0C :
54 0C :
55 0C :
56 0C :
57 0C :
58 0C :
59 0C :
5A 0C :
5B 0C :
5C 0C :
5D 0C :
5E 0C : Limb Clinic Asian Merchant woman (Used in the file
s_scn_sha_city_lowerlimbclinic_part1_sha_city_lowerlimbclinic.drm).
Move, afraid animations if the player tresspasses.
5F 0C : Red female face with green hairs (without a body, afraid
animations).
60 0C : Limb Clinic Asian Merchant woman. Stands (Stays idle if the
player tresspasses).
61 0C :
62 0C :
63 0C :
64 0C :
65 0C :
66 0C :
67 0C :
68 0C :
69 0C :
6A 0C :
6B 0C :
6C 0C :
6D 0C :
6E 0C :
6F 0C :
70 0C :
71 0C :
72 0C :
73 0C : Hive Club Membership Card, Quest Item (In World).
74 0C :
75 0C :
76 0C :
77 0C :
78 0C :
79 0C :
7A 0C :
7B 0C :
7C 0C :
7D 0C :
7E 0C :
7F 0C :
80 0C :
81 0C :
82 0C :
83 0C :
84 0C :
85 0C :
86 0C :
87 0C : Asian Male Civilian (Moustache, dark-green coat and tie, gray
shirt, black pants, brown shoes).
88 0C :
89 0C :
8A 0C :
8B 0C :
8C 0C :
8D 0C :
8E 0C :
8F 0C :
90 0C :
95 0C : Asian civilian (Male, gray eyes, cool haircut, gray modern
coat, gray worker pants, dark shoes).
99 0C : Asian civilian (Gray and white cook/butcher clothes, black
shoes, light skin, blue eyes).
9A 0C : Black civilian (Same face as the MCB gang leader, black rubber
coat, green shirt, gray pants, black shoes).
9B 0C :
A0 0C :
A7 0C :
A8 0C : White female civilian (Dark red short hairs, green eyes, dark
gray jacket, light gray shirt, dark skirt, light gray panties, black
female shoes). Found in the file :
sha1_lowernightlife_civilian_female_generic_m.drm .
A9 0C :
AC 0C : Belltower light mercenary (Asian, moustache goat, light and
grey sweat, gray pants, knees protections, gloves) .
B0 0C :
B5 0C :
B9 0C : Prostitute (Asian, latin skin, long black hairs, black outfit,
black boots, beautiful).
BA 0C :
C0 0C :
CF 0C : Weapon Upgrade Special for Combat Rifle and Machine Pistol (In
World).
D0 0C :
E0 0C :
F0 0C :
F5 0C :
00 0D :
01 0D : Invisible or the item is below the ground.
02 0D :
03 0D :
04 0D :
05 0D :
06 0D :
07 0D :
08 0D :
09 0D :
0A 0D :
0B 0D :
0C 0D :
0D 0D : China Newspapers Kiosk (The red interactive item which allows
the player to read newspapers in the streets, full code : 0D 0D 8A 13).
0E 0D : Smart Card Blank (Orange card with written "Security Card on
it", Quest item (In World).
0F 0D :
10 0D :
11 0D :
12 0D :
13 0D :
14 0D :
15 0D :
16 0D :
17 0D :
18 0D :
19 0D :
1A 0D :
1B 0D :
1C 0D : Asian male civilian (moustache, goat, brown-gray jacket,
green-gray sweet, dark pants, black shoes).
1D 0D : Asian male civilian (Brown hairs, long face, black street vest,
gray shirt, black pants, black shoes).
1E 0D :
1F 0D :
20 0D :
21 0D :
22 0D : Asian male Civilian (Dark brown coat with diagonal lignes,
white polo, dark pants, black shoes).
23 0D :
24 0D :
25 0D :
26 0D :
27 0D : Butcher (Asian man, goat-beard, green eyes, purple shirt, white
butcher clothes, blue pants, dark-silver shoes).
28 0D :
29 0D :
2A 0D :
2B 0D :
2C 0D :
2D 0D :
2E 0D :
2F 0D :
30 0D :
37 0D : Harvester (Black, hood, small sunglasses, black shirt with
white fists drawing on it, augmented arms and legs, brown pants).
40 0D :
46 0D :
50 0D :
55 0D :
5A 0D :
5B 0D : Asian male civilian (Light skin, well arranged hairs, blue-gray
shirt, gray renaissance pants, black shoes).
5C 0D :
5D 0D :
5E 0D :
5F 0D :
60 0D :
65 0D : Asian male civilian (Dark gray renaissance pull with horizontal
lignes, light gray pants, dark shoes).
66 0D :
67 0D :
68 0D :
69 0D : Asian male civilian (Light skin, well arranged hairs, dark gray
coat, light gray pants, black shoes).
6A 0D :
6C 0D :
70 0D :
77 0D : Shop's metal store gate.
80 0D :
90 0D :
95 0D :
9A 0D :
9E 0D : Belltower Medium Guard (Found in the file :
sha2_citylowerworker_mediumguard_belltower_a.drm .
9F 0D :
A0 0D :
A6 0D : Invisible or the item is below the ground.
B0 0D :
C0 0D :
C5 0D : Belltower heavy guard . (Found in the file
sha2_seaport_heavyguard_belltower_b.drm).
C6 0D : Belltower medium guard . (Found in the file
sha2_seaport_mediumguard_belltower_t.drm).
C7 0D : Lu Pin Rong (The black market merchant who is located near the
Hengsha Port).
C8 0D :
C9 0D : White Asian civilian (Black hat, moustache, brown vest, black
shirt, brown t-shirt, jeans, brown shoes). He is one of the Hangsha
Port's black market merchant / vendor.
CA 0D :
CF 0D :
D0 0D :
D1 0D :
D2 0D : Harvester (Dark skin, augmented arms and feets, gray shirt with
an orange demon drawing on it, big sunglasses).
D3 0D :
D4 0D : Harvester Heavy (Augmented arms and feets, black shirt with red
writting on it, helmet).
D5 0D :
D6 0D : Blue door with a metal band at the bottom and with written on
it "Authorized personnel only".
D7 0D : Invisible or the item is below the ground. Found in the file :
anchor_convtong_bar.drm .
D8 0D :
D9 0D :
DA 0D :
DB 0D :
DC 0D :
DD 0D :
DE 0D :
DF 0D :
E0 0D :
E3 0D : The Hive waitress 2 (Brown skin, long black hairs, black
leather outfit with The Hive Logo on it, black female shoes). Found in
the file : sha1_thehive_civilian_female_waitress_a.drm .
E5 0D :
F0 0D :
FA 0D : Harvester (Black skin, small sunglasses, black hood and shirt
with white fists drawn on it, augmented arms, augmented left leg,
normal right foot equipped with a boot, green pants).
FF 0D :
00 0E :
01 0E : Tong Si Hung (Black outfit with "The Hive" logo, found in file
: sha1_thehive_unique_male_tongsihung_inoffice.drm ).
02 0E : Tong Si Hung (Black outfit with "The Hive" logo).
03 0E : The Hive Waitress (Asian, long hairs, special face, black
leather vest, black leather pants, black female shoes). Found in the
file : sha1_thehive_civilian_female_waitress_b.drm .
04 0E : Invisible or the item is below the ground.
05 0E :
06 0E :
07 0E :
08 0E :
09 0E :
0A 0E :
0B 0E : Tong Si Hung (has afraid animations, found in file :
civilian_tongsihung.drm ). ==============================> Si on
remplace Jenny Alexander par lui, il ne sera pas invincible, donc le
code de l'invincibilité ne se trouve apparemment pas dans :
civilian_tongsihung.drm ).
0C 0E : Long wall with broken glass (and broken glasses on the floor).
Found in file : so_sin_namirwallbroken_a.drm (It's in the Omega Ranch
restricted area where Jensen fights Namir).
0D 0E : Namir's corpse / body (Found in file :
sin_omegarestrictedarea_corpse_namir.drm ).
0E 0E : Invisible or the item is below the ground (Found in the file :
fx_sin_omega_namir_aftermath.drm ).
0F 0E : Long wall with glass (the same wall as 0C 0E but not broken).
10 0E : One of the red statutes which moves (The ones which are found
in the room where Jensen fight Namir in the restricted area of the
Omega Ranch).
11 0E : Big white cube with a drawing on it which looks like a strange
cross and which can be opened (It can contains items).
sch_omega_statuestand_namir_a.drm
12 0E : SNEAKER .
13 0E :
14 0E : Ogre. Found in the file :
sin_omegaexterior_ogre_belltower_b.drm . He activates the typhoon if
the player closes up on him.
15 0E : Ogre. Found in the file :
sin_omegaexterior_ogre_belltower_a.drm .
16 0E :
17 0E :
18 0E : Found in the file : sin_omegaentrance_soldier_belltower_a.drm .
19 0E :
1A 0E :
1B 0E :
1C 0E :
1D 0E : Ogre. Found in the file : ogre_black_b.drm .
1E 0E :
1F 0E :
20 0E :
21 0E :
22 0E :
23 0E : Crazy Belltower special ops soldier with Baklava.
24 0E :
25 0E :
26 0E : Crash if trying to replace Markovic with it, invisible if it
replaces the Trauma Kit in Sarif HQ 4 (but badly positionned, so try to
replace another inert item with it).
27 0E :
28 0E :
29 0E :
2A 0E : SNEAKER. Found in the
"sin_omegalabbiomec_sneaker_belltower_a.drm". Sneaker from the Omega
Ranch Biolab.
2B 0E : SNEAKER. Found in the
"sin_omegalabbiomec_sneaker_belltower_b.drm". Sneaker from the Omega
Ranch Biolab.
2C 0E : Special ops soldier with baklava.
2D 0E : Special ops soldier with baklava.
2E 0E : Duclan Faherty (One of the scientists kidnapped by the
Tyrants). He moves.
2F 0E : SNEAKER. Found in the file
sin_omegalabgen_sneaker_belltower_a.drm (Sneaker from the level Omega
Ranch). PS : Le mettre à la place d'un des objets dans le hanger fermé
qui contient le Laser rifle dans le ranch Omega ?
30 0E : SNEAKER. Found in the file
sin_omegalabgen_sneaker_belltower_b.drm (Sneaker from the level Omega
Ranch).
31 0E :
32 0E : Special ops soldier with baklava. Found in file :
sin_omegalabgen_soldier_belltower_f.drm .
33 0E :
34 0E : Special ops soldier with baklava. Found in file :
sin_omegalabgen_soldier_belltower_g.drm .
35 0E :
36 0E :
37 0E :
38 0E :
39 0E :
3A 0E :
3B 0E :
3C 0E :
3D 0E :
3E 0E :
3F 0E :
40 0E :
41 0E :
42 0E :
43 0E :
44 0E :
4A 0E : Red male face (without a body). Found in the file :
heavyguard_narharikhan.drm .
4B 0E :
4C 0E :
4D 0E :
4E 0E :
4F 0E :
50 0E :
55 0E :
56 0E : TYM Male Scientist (Same face as the Huen Hua Hotel vendor,
green scientist outfit, brown pants, black shoes). Found in the file :
sha1_tymlamadmin_civilian_male_scientist_d.drm .
57 0E :
58 0E :
59 0E : TYM Female Scientist (Asian, brown skin, short hairs, white
medical shirt, gray pants, green boots, gloves).
5A 0E :
5B 0E :
5C 0E : .
5D 0E : Tai Yong medical scientist (Asian, moustache, Tai Yong medical
light green outfit).
5E 0E : Asian female TYM office worker (Black long hairs, brown skin,
white vest, gray shirt, black pants, black and gray female shoes).
5F 0E :
60 0E :
62 0E : Beer Can C : Nanbao beer (In World).
63 0E :
64 0E : White Door with written "Alice Garden Pod" on it (It's the main
entrance of this hotel, found in the file :
sha_lower_door_sw_capsule_hotel_a.drm ).
65 0E :
66 0E :
67 0E :
68 0E :
69 0E :
6A 0E :
6B 0E : Arie Van Bruggen (Found in the file :
sha1_capsulehotelcalm_civilian_arievanbruggen.drm ).
6C 0E :
6D 0E : Invisible or the item is below the ground (Found in the file :
base_camo_capsule.drm ).
6E 0E :
6F 0E :
70 0E : Wash machine, ON (Machine à laver, en marche).
71 0E : Sky light "laser" like the ones used in the Detroit City Level
(Les gros faisceaux lumineux dirigés vers le ciel de Detroit, utilisé
dans le fichier fx_sha_city_capsulehot_planar_smoke_a.drm ).
72 0E : Invisible or the item is below the ground
(fx_sha_city_capsulehot_planar_smoke_a.drm ).
73 0E :
74 0E :
75 0E : Red male face (without a body). Found in the file :
civilian_arievanbruggen.drm .
76 0E :
77 0E :
78 0E :
79 0E :
7A 0E :
7F 0E : Belltower augmented SNIPER with black baklava and white shirt
(Found in sha2_conscrashsite_sniper_belltower_a.drm ).
80 0E :
81 0E : Heavy Belltower Guard (Found in the file :
sha2_conscrashsite_heavyguard_belltower_a.drm ).
82 0E :
83 0E :
84 0E : Faridah Malik's corpse (If the player hasn't saved her in
Hengsha 2 (Found in file : "sha2_conscrashsite_corpse_faridah.drm" ).
85 0E :
8A 0E : Invisible or the item is below the ground, found in file :
lower_shanghai_construction_site_sky_a.drm ).
90 0E :
98 0E : Ogre (Found in file : sha2_lowercatacombs_ogre_belltower_a.drm
: It corresponds to the Ogre seen in the Mission where Jensen has to
rescue Tracer Tong).
9A 0E : SNEAKER .
9C 0E :
A0 0E :
A7 0E : Red male face (without a body). Found in file :
civilian_tracertong.drm ).
A8 0E : Liquor chinese A (White bottle) : Aiswine Ice Rice Liquor (In
World).
A9 0E :
AA 0E : Tong Si Hung (White t-shirt, bloodied, how he appears during
Hengsha 2 when he is wearing Schevchenko's right augmented arms).
AB 0E :
AC 0E :
AD 0E :
AE 0E : Breakable wall (The top is white and the bottom is bluish
gray). Found in file : ptw_harvester_parking_a.drm .
AF 0E :
B0 0E :
B1 0E :
B2 0E :
B3 0E :
B4 0E :
B5 0E :
B6 0E : Invisible or the item is below the ground, found in file :
fx_sparks_single_sustained.drm ).
B7 0E :
B8 0E :
B9 0E :
BA 0E :
BB 0E :
BC 0E : Black door.
BD 0E :
BE 0E :
BF 0E :
C0 0E :
C1 0E :
C2 0E :
C3 0E : Black glass double doors with yellow-green contours, open
horizontally.
C4 0E :
C5 0E :
C6 0E :
C7 0E :
C8 0E :
C9 0E :
CA 0E :
CB 0E :
CC 0E : Not tested (Probably a ladder / échelle).
CD 0E : Invisible or the item is below the ground.
CE 0E :
CF 0E :
D0 0E : Hanging / suspended light (The ones used in places like
hangars). It is malfunctioning and blinking, and it slightly moves.
D6 0E : Invisible or the item is below the ground.
D7 0E :
D8 0E :
D9 0E :
DA 0E :
DB 0E :
DC 0E :
DD 0E :
DE 0E : Shop's metal banner with some chinese and the numbers 1/8
written on it.
DF 0E :
E0 0E : Not tested (Probably a ladder / échelle).
E1 0E : Not tested (Probably a ladder / échelle).
E2 0E : Not tested (Probably a ladder / échelle).
E5 0E :
E6 0E :
E7 0E : Invisible or the item is below the ground. Also, going to close
to the item project the player to the top and then back.
EA 0E :
EF 0E :
F0 0E : C4 bomb, Quest item (In World).
F1 0E : Echelle en métal / Interactive metal ladder.
F2 0E :
F3 0E :
F4 0E : Electric cable (Found in the file :
ao_sha_port_electric_cables_a.drm ).
F5 0E :
F9 0E :
FA 0E : C4 high explosive (Quest item).
FB 0E :
FC 0E : Invisible or the item is below the ground. Found in the file :
fx_sha_city_port_2a_cutscene.drm .
FD 0E :
FE 0E :
FF 0E : Huge fire (Doesn't damage the player if he steps in it).
00 0F :
01 0F :
02 0F : Invisible or the item is below the ground.
03 0F :
04 0F :
05 0F :
06 0F :
07 0F : White and red boat with written "Tony Mergesio" on it. It has
floating animations and is found in the file boat_fish_patrol_a.drm).
08 0F :
09 0F : Invisible or the item is below the ground (Found in the file :
cargoboat_sha_city_port_rt_a.drm ).
0A 0F : Metallic trashcan.
0B 0F :
0C 0F :
0D 0F :
0E 0F : Not tested (Probably a ladder / échelle).
0F 0F :
00 0F :
01 0F :
02 0F :
03 0F :
04 0F :
05 0F :
06 0F :
07 0F :
08 0F :
09 0F :
0A 0F :
0B 0F :
0C 0F :
0D 0F :
0E 0F :
0F 0F :
10 0F :
14 0F : Wine bottle C (Yellow) : Earnest Oaks Chardonnay (In World).
15 0F :
1B 0F : Asian male civilian Worker (Goatee beard, red working outfit,
black gloves with a yellow ligne on it, black shoes).
1E 0F : Asian male civilian Worker (gray working outfit, gloves,
shoes). Found in the file :
sha1_tymassemblyline_civilian_male_generic_b.drm .
20 0F :
21 0F : Smart Card Blank (Orange Card with written on it "Security
Card, Lee Geng Memorial Access Card", Quest item (In World).
22 0F : Invisible or the item is below the ground (Found in the file :
deathplane.drm ).
2A 0F :
2B 0F : Male asian Scientist TYM (Green eyes, white doctor vest with
written "Tay Yong Medical" on the back, dark blue pants, black shoes,
gray gloves).
2F 0F :
30 0F :
31 0F :
32 0F :
33 0F :
34 0F : Asian Scientist in full protective suit (White clothes, long
orange gloves, protective glass mask). Found in the file :
sha1_tymlamadmin_civilian_male_generic_k.drm .
35 0F :
3A 0F :
40 0F :
50 0F :
5D 0F : Corner wall with some fissures on it (looks like a texture :
Visible only from one side)
60 0F :
65 0F :
68 0F :
6A 0F : Store Glass (Yellow, it's a glass which protects a store/shop).
70 0F :
80 0F :
83 0F : Invisible or the item is below the ground.
84 0F :
85 0F :
8A 0F :
90 0F :
91 0F :
92 0F :
93 0F :
94 0F :
95 0F : Yellow ladder / échelle jaune (The player can climb on it).
96 0F :
97 0F :
98 0F :
99 0F :
9A 0F :
9B 0F :
9C 0F :
9D 0F : Invisible or the item is below the ground.
9E 0F :
9F 0F :
A0 0F :
A1 0F :
A2 0F :
A3 0F :
A4 0F : Invisible or the item is below the ground.
A5 0F : Gray metallic ladder (large) / échelle grise (large). The
player can climb on it.
A6 0F :
A7 0F :
A8 0F : NOT TESTED : Probably the Omega Ranch Sky (Found in file :
ranch_sky_a.drm ).
A9 0F :
AA 0F :
AB 0F :
AC 0F :
AD 0F :
AE 0F :
AF 0F :
B0 0F :
B1 0F :
B2 0F : Cabine d'ascenseur / Elevator room (Found in file :
elevator_ranch_lab_a.drm ).
B3 0F : Light-green smoke/fog (It looks a lot like the one which is
seen in Detroit near Earl's Court) Found in file :
fx_volume_smoke_a.drm ).
B4 0F : Invisible or the item is below the ground (Found in file :
smoke_damagevolume.drm ).
BD 0F : Gray ligne (looks like a texture : Visible only from one side).
C0 0F :
C8 0F : Invisible or the item is below the ground.
C9 0F :
CA 0F :
CC 0F : Big wooden door (Found in file ranch_hugh_entrance_a.drm).
CD 0F : Invisible or the item is below the ground (Found in file :
damagevolume.drm ).
CE 0F :
CF 0F :
D0 0F :
D1 0F :
D2 0F : Megan Reed.
D3 0F : Rectangular blue transparent window.
D4 0F : Echelle (interactive item which the player can use to climb).
D5 0F : Crash test dummy (The white statute which is the room where
Jensen finds Megan Reed in the Omega Ranch).
D6 0F : Snow (Snowflakes which nearly fall to the ground and which then
are moved back up by the wind).
D7 0F :
D8 0F :
D9 0F :
DA 0F :
DB 0F : Upgraded Rocket launcher assembled by Quinn (In World).
DC 0F :
DD 0F : Upgraded Rocket launcher (In the player's hands).
DE 0F : Upgraded Rocket launcher (In the NPCs' hands : It works but if
added to an NPC like Seurat, he doesn't hold it correctly. Other than
that no freeze or animation problem).
DF 0F : Crash (Found in file : jensen_trenchcoat_notaugmented.drm ).
E0 0F : Crash (Found in file : jensen_trenchcoat.drm ).
E1 0F :
E2 0F : Found in the file : fx_bullet_hit_master.drm (Those corresponds
the blood effects when a bullet hit a character, and it may possibly
contain other parameters).
E3 0F : Found in the file : launchproj_arrow.drm .
E4 0F : Found in the file : launchedproj_grenade.drm .
E5 0F : Found in the file : fx_laser_hit.drm .
E6 0F : Found in the file : fx_launchedproj_peps.drm .
E7 0F : Found in the file : fx_peps_impact_env_a.drm .
E8 0F : Found in the file : fx_peps_impact_npc_a.drm .
E9 0F : Found in the file : fx_squib_pistol_armorpiercing.drm .
EA 0F : Found in the file launchproj_plasma.drm .
EB 0F : Found in the file launchproj_plasma_namir.drm .
EC 0F : Invisible or the item is below the ground
ED 0F : Invisible or the item is below the ground (Found in the file:
launchedproj_missile.drm ).
EE 0F : Found in the file : launchedproj_missile_npc.drm .
EF 0F : Found in the file : launchedproj_stundart.drm .
F0 0F : Found in the file : launcheproj_tranqdart.drm .
F1 0F : Invisible or the item is below the ground.
F2 0F :
F3 0F :
F4 0F :
F5 0F : Found in the file : fx_arrow_hit_master.drm (Visual effects
when the arrow hit a character).
F6 0F :
F7 0F :
F8 0F :
F9 0F : Golden Dragon Sling (In World).
FA 0F : Slum Dog (In World).
FB 0F : Shangai Gut Punch (In World).
FC 0F : Typhoon prototype, Quest item (In World). Listed in
pickup_database.drm. Also used in the file :
det_sarif_industries_typhoonprototype_world.drm .
FD 0F : Jensen's Corporate Passport, Quest item (In World).
FE 0F : VIP Pass, Quest item (In World).
FF 0F : Datapuck Gold, Quest item (In World).
00 10 : Data disk (Van Bruggen's disk), Quest item (In World).
01 10 : Handled Playback Device : Eliza's Recorder, Quest item (In
World).
02 10 : Smart Card Hacked (Orange card with written "Security Card" on
it), Quest item (In World), found in file :
sha_capsulehot_hackedbadge_world.drm .
03 10 : Unknown Device (the one which make Tong to be invisible), Quest
item (In World). NB : The "In world" model is missing, so the item
appears as a big purple square outside of the inventory.
04 10 : Flashdrive (which contains security footage), Quest item (In
World).
05 10 : Drugs package (The one found in O'malley's appartement), Quest
item (In World)
TIPS :
To easily find most characters and items ID in their file,
search for
the hexadecimal values :
EBBEEBBE0000000000000000FFFF00
And To find easily the big robots in their file, search for
the
hexadecimal values :
010000000000000E0000000000000000
NAMES CODES :
List of the items and characters found/met in the maps (when
you are
close to interactive items and/or characters and you are targeting
them).
They are found after the code : 20EBF646 (Well, when you replace items
in the files
s_scn_det_sarif_industries_part04_loot_det_sarif_industries.drm
or the files s_scn_global_preorder_premiumpack_ and
s_scn_global_preorder_weaponpower_ ), look in the items' paragraphes
and you will see this code.
Normal items have the value 00 00 00 00 after this code but a few items
(like the containers. For example: The drawers) have a code names after
them.
Same for the named characters.
The list below is very incomplete and contain only a few name
codes.
00 00 = None / No name
01 00 = Exit to Detroit City
02 00 = Button.
03 00 =
04 00 = Elevator button.
A9 01 = David Sarif
AA 01 = Faridah Malik
AB 01 = Frank Pritchard
5C 03 = Get away from me, man.
C5 07 = Dedicated terminal.
C8 07 = Computer
83 0B = TEXT ("Yo. Some guy with a scope is watchin' the slum.
Keep...").
95 0C = TEXT ("I had vials of neuropozyne and a stimpack in my office").
97 0C = TEXT ("Maybe someone is trying to take down the company. Who
knows...").
C3 0E = TEXT ("It's pretty obvious to me that one of you started this
R...").
78 10 = Dead body (Used in the file :
s_scn_sha02_sq04_hideout_sha_city_lowerresidential.drm and
s_sce_pan_crazyattack_pan_tower.drm ).
CD 19 = Crazy worker.
82 12 = Drawer
6A 19 = Box guard (big robot).
CA 19 = Burst Round System
96 1A = Yelena Fedorova
CE 1B = Zeke Sanders
CF 1B = Josie Thorpe
A5 1C = Tim Carella
F7 1C = Tindall
1C 20 = Officer Nicholas
E1 20 = Seurat
51 23 = Vera Marcovic
1D 2D = Mengyao
7B 2D = Doctor Wing
C5 39 = Carlo Mestroni
Go back to
the presentation of Deus Ex Human Revolution.
|